Postby brice » Tue Jun 12, 2007 9:52 pm
Yeah, the editor crashes first then if you're lucky tells you the problem. Very frustrating, especially when you're just beginning.
If you are placing a pre-existing shape as a StaticShape there is no reason to extract anything to your mod. Just specify the filename (with extension) and the game engine will find the file inside the .dat rars. This goes for any of the .shp files, including the ones not used by the regular game. The .dat archives are esentially just hidden directories.
Also, the safest way to place StaticShapes in the editor is this: 1) SAVE THE LEVEL, 2) place a StaticShape, 3) type in the file name and hit Enter, 4) clone the StaticShape, 5) delete the original StaticShape. Always save before cloning, so if you typed the name wrong you lose nothing when the editor crashes. As you've surely noticed already the StaticShape doesn't update when you type in the filename. You must either clone it or exit / re-enter the level in the editor. If you've saved the level with a bad shape filename, you can also open the map (or mission) file in a text editor and hand edit the filename there. But if you follow the above procedure you will never save with a bad filename since it will crash out when you clone, which is after you've saved.