Mod - Die Hard Winia v0.2

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amandioc2
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Mod - Die Hard Winia v0.2

Postby amandioc2 » Wed Mar 07, 2007 5:41 pm

A new mod, my first one. Die Hard Winia. You can get it here (27k)
Enjoy.
________________________
EDIT updated to v0.2
changes from v0.1
- reduced number of creatures to make it playable
- intro text added, text in objectives changed
- eggs added
Last edited by amandioc2 on Fri Mar 09, 2007 10:14 am, edited 7 times in total.
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Postby combineguy » Wed Mar 07, 2007 6:10 pm

I'll try this out right now! =D

EDIT: first reply! w00t!

EDIT AGAIN: uhm... yeah ok... this mod is not good. I can't hardly play it cause it lags my computer, and there's only one level. no storyline whatsoever. This is not fun. Sorry man, on a scale of 1 to 10, this gets a 2. (10 being the best of course.)
Of course, this is just MY opinion. If your computer is strong enough to handle a million enemies this might be an interesting challange.
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Postby amandioc2 » Wed Mar 07, 2007 9:03 pm

Hi. It's not really playable, more a rolling demo, if you like. My PC lags after say 7-8 minutes. Maybe I will make a light remix. :)
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Postby martin » Wed Mar 07, 2007 11:26 pm

downloading right after this post, nice to see two new mods in as many days :D
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Postby allen » Wed Mar 07, 2007 11:40 pm

I don't get why you would release this

not trying to be a dick but, it really does suck
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Postby amandioc2 » Wed Mar 07, 2007 11:59 pm

Hi. I'm sorry you didn't like it. It was not meant to be playable, but rather to be seen evolving. Maybe it should be called "rolling mod". :)

EDIT The topic has now be changed to "rolling mod"
Last edited by amandioc2 on Thu Mar 08, 2007 12:03 am, edited 1 time in total.
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allen
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Postby allen » Thu Mar 08, 2007 8:41 am

it would be better if it had terrain, instead of them just floating around on black space

or is that my fault? (btw I did all the right steps in installing the mod, and i got patch 1.42)here's a screen shot:
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Postby combineguy » Thu Mar 08, 2007 5:48 pm

I'm pretty sure that's right cuz I had the same thing. I think that if you scaled this down a bit, and added 3 or 4 more levels, it might be a nice mod. A storyline isn't necessary, espiecally if this is just a mod to challenge people, but it still makes things a little nicer.
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Postby amandioc2 » Fri Mar 09, 2007 9:51 am

Hi. There's nothing wrong with your mod. The terrain and water textures have been reduced to a black pixel in order to optimize speed, being that the creatures materialize the terrain surface.
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Postby xander » Fri Mar 09, 2007 4:18 pm

amandioc2 wrote:Hi. There's nothing wrong with your mod. The terrain and water textures have been reduced to a black pixel in order to optimize speed, being that the creatures materialize the terrain surface.

Using a single black pixel for terrain and water is not going to speed things up significantly. I would suggest using something different. If you insist on using one pixel, at least make it a color. I am inclined to agree with everyone else -- this mode pretty much sucks. It's not playable, so there is nothing to do; it doesn't really show off the Darwinia engine in any way; NOTHING HAPPENS. This is the very definition of suck.

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Postby amandioc2 » Fri Mar 09, 2007 7:29 pm

The new version is playable (well, rather). But actually if Die Hard Winia Trilogy ever comes to life, it won't probably be much interactive, but something that you watch like a movie.
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Postby martin » Sat Mar 10, 2007 11:27 am

amandioc2 wrote:The new version is playable (well, rather). But actually if Die Hard Winia Trilogy ever comes to life, it won't probably be much interactive, but something that you watch like a movie.


yeah, that would be cool; I tried to make a darwinia movie once but was defeated by a lack of recording equipment and blatant boredom. However you have to do something in that level so it isn't a movie.
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Postby amandioc2 » Sat Mar 10, 2007 1:39 pm

Hi martin. I tried to separate the tower into zones using laserfences, but darwinians would go through it.
Maybe 4 towers with fewer enemies and a "climb the tower" objective for each will make it more interesting.
Other suggestions are welcome.
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Postby combineguy » Mon Mar 12, 2007 4:45 pm

That'd be a good idea, but maybe you should just put 2 towers in this level, and then two more in another level. That way you could have even more increased playability, or larger towers. Better yet, you may just want to put all 4 of them in seperate levels. (either way, they will have to be smaller then they are now.)
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Postby amandioc2 » Thu Mar 15, 2007 8:03 am

Hi. Thank you for the suggestion. When I have the time I'll probably rework it into one of those options.

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