Objectives
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- level0
- Posts: 3
- Joined: Mon Feb 19, 2007 7:57 pm
Objectives
Just got into the level editor, and it is GREAT!!! One thing has been bothering me though, and that is how to make objectives! Currently I only know how to make one objective, and thats turn on the trunk port... (zzzz..zzzz, I know) So, is there anywhere where you can learn how to make cool objectives like eliminate the virus completely, bring enough darwinians to a safe area, and stuff like that? Thanks!
LittleGreenGuy357, protector of darwinians everywhere
http://www.thenextgame.co.uk/guide.php
There is a lot of information there, as modding Darwinia is not easy (though it isn't exactly rocket science, either). Read it all, and keep it handy as you mod. Everything you need to know (almost) is there.
xander
There is a lot of information there, as modding Darwinia is not easy (though it isn't exactly rocket science, either). Read it all, and keep it handy as you mod. Everything you need to know (almost) is there.
xander
- The GoldFish
- level5
- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
- Contact:
How To 1 has a couple of objectives;
Turn on a trunk port
and
Kill a load of virii
That might be a good place to start.
There's a list of 'events' somewhere in Icepick's general reference guide, I think in scripting, and these basically carry over for objectives.
Turn on a trunk port
and
Kill a load of virii
That might be a good place to start.
There's a list of 'events' somewhere in Icepick's general reference guide, I think in scripting, and these basically carry over for objectives.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
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- level0
- Posts: 3
- Joined: Mon Feb 19, 2007 7:57 pm
Ok, I know I may be dragging this through the mud, but I still don't quite understand it...
I put the buildingonline :sandbox,0 (and that building is a safearea, set to ten darwinians, set to global, set to green team) into the objectives section, but I don't know what to put after it. When I play the level, it shows an error (null) message and the counter, but I can't complete the mission!
Help
I put the buildingonline :sandbox,0 (and that building is a safearea, set to ten darwinians, set to global, set to green team) into the objectives section, but I don't know what to put after it. When I play the level, it shows an error (null) message and the counter, but I can't complete the mission!
Help
LittleGreenGuy357 wrote:Ok, I know I may be dragging this through the mud, but I still don't quite understand it...
I put the buildingonline :sandbox,0 (and that building is a safearea, set to ten darwinians, set to global, set to green team) into the objectives section, but I don't know what to put after it. When I play the level, it shows an error (null) message and the counter, but I can't complete the mission!
Help :?:
The two variables that come after it are, more or less optional. The first is the identifier for a string in strings_default.txt . That string will be displayed in the objectives screen, as the name of the objective. For instance, if you had this in string_default.txt:
Code: Select all
StringName Get 10 DGs to the SafeArea
Code: Select all
BuildingOnline:sandbox,0 StringName Script.txt
The second variable is a script to run when the player clicks on the objective in the objectives screen. The script will need to be stored in ModName/scripts/ .
xander
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