Postby The GoldFish » Fri Mar 02, 2007 7:13 pm
And you'll always be waiting for opinions...
As nice an idea as it might be to have several 'reviews' for each mod and take an average... I'd say it's a) never going to happen and b) ultimately pointless. If you don't agree with me, that's fine, stick with what you're doing and see what happens - like I say it would be very interesting to get this information and I'd love you to prove me wrong, but, I just don't think it's ever going to happen.
I'm not sure if you get that the main reason I put the badge thing forward is we can do that *today*. It will be *done* by *tomorrow*. Problem solved. Assigning them doesn't really even take the program's (somewhat dumb) scanning - it's pretty much a no brainer for anyone at all experienced with the mod in question. But the mod list isn't for people who've already played the mods...
OK so you can't badge things so they get different tiers and give useful information, so stop trying and heed what other people are saying perhaps? Did you look at the list of requirements I put forwards rather than hinge of the word 'playable'? Wouldn't that in itself qualify out different mods? Remember, this is just something I put forwards, it's not set in stone or gospel or anything - It doesn't matter, anyway, since it's *your* mod list - noone can make you add columns you don't want and ultimately, you have the final decision. Whatever that decision may be, I will attempt to support it.
The problem with the modlist is simple. It's a list. There's *no* information whatsoever about if a mod is a finished product, or if it's something someone did one day and released as a sandbox, and that's all it was ever intended to be. If it's a mod, it's listed on there, and that's all well and good; except, a lot of people *don't want to have to work out for themselves* which mods are remotely what they want. They have to download them and install them and start playing them to have any idea of what they're like, and that's wrong, IMO. Even if it's as simple as splitting it into 3 lists, as I joked earlier, into a hall of fame, middle of the road, and hall of shame (doesn't mean unfinished or boring, it means likely to punish the player for doing the tiniest thing wrong) - the mods SHOULD all be listed, and some general idea of what they're like be attached - you don't need a %age score - you don't need that much precision on the quality (which is totally arbritary anyway) - just some *fundamental low level basic information* about them. QA is a big important part of a campaign, and those that have that should be acknowledged at least somehow. You can't tell a person if they'll enjoy the gameplay or the story in advance or not, but you could attempt to catagorise it (Darwinian combat, Squad fu, that sort of thing, and give them the information they need to make their own decision about if they think they'll like it). Sandbox style (the original big mod parts could be considered a sandbox, for example, though I personally consider them as garbage :P) and such mods don't follow the same rules, and need different badges - I haven't even attempted to go there yet.
But, just to actually say it, the mod list is a great resource and has probably pointed many, many people in the direction of mods they might not have played otherwise. The only problem is that the only failsafe reliable mark of finding a good mod on it is, basically, picking the ones that aren't hosted by it.