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The Diabolical Scripter Project

Posted: Fri Feb 02, 2007 7:19 pm
by The GoldFish
Yes yes, so I was making that VILE VB CREATION of a scripting program; Scriptmaster 5000.

This program is badly coded and not amazing to put it mildly, but, it IS SORTA HANDY I GUESS, especially to those who don't necesserily know what they're doing.

Here's a screen grab of the 3 tabs in action;

ubershot!

This is a very much GETTING STARTED tool, it can't do everything in the world currently (and probably never will.

The program and the source are available at this location

Feel free to leave your feedback in this thread, unless it's about the quality of the coding, in which case, you've had almost 2 years to code this yourself, if you wanted one that was nicely coded you ought to have coded it yourself!

The first and most immidiete problem I expect people to have is those of you trying to use it on a resolution lower than 1280x960, as the program is quite tall, which may one day be adressed...

Posted: Fri Feb 02, 2007 7:32 pm
by sirvoks
Nice, I checked out the program. Should be great for people that can't script. :) ( READ: Hi martin )

Posted: Fri Feb 02, 2007 9:54 pm
by martin
thankyou sirvoks, hang on, wtf... Thank you TGF - I have a program I'm using for scripting atm called testrie ;) but it may come in handy for some of my little experimental mods :D

Posted: Fri Feb 02, 2007 10:09 pm
by xander
martin wrote:thankyou sirvoks, hang on, wtf... Thank you TGF - I have a program I'm using for scripting atm called testrie ;) but it may come in handy for some of my little experimental mods :D

Having someone else do your scripting for you is not "a program." It is being intellectually lazy.

xander

Posted: Fri Feb 02, 2007 11:20 pm
by Testrie
Aww, don't be so mean to martin, Xander...

Xander = "mean";
xander = "nice";
zander = "NeoThermic's punnishment to xander"

elyea

Posted: Fri Feb 02, 2007 11:37 pm
by xander
Testrie wrote:Aww, don't be so mean to martin, Xander...

Xander = "mean";
xander = "nice";
zander = "NeoThermic's punnishment to xander"

elyea

What you write, it makes not sense...

xander

Posted: Sat Feb 03, 2007 3:42 am
by daset
<snip>

Posted: Sat Feb 03, 2007 5:22 am
by Testrie
xander wrote:
Testrie wrote:Aww, don't be so mean to martin, Xander...

Xander = "mean";
xander = "nice";
zander = "NeoThermic's punnishment to xander"

elyea

What you write, it makes not sense...

xander


allow me to rephrase using English...
your name is Xander when you're mean.
your name is xander when you're nice.
I think you know what zander is.

elyea

(btw, your name is officially xander right now)

Posted: Sat Feb 03, 2007 3:44 pm
by martin
Ok, so we have loads of comments discussing my post and none saying thankyou to the goldfish - come on guys!

Posted: Sat Feb 03, 2007 4:32 pm
by Montyphy
martin wrote:Ok, so we have ten comments discussing my post and none saying thankyou to the goldfish - come on guys!


Perhaps you should try counting those comments again. ;)

Posted: Sun Feb 04, 2007 9:59 am
by The GoldFish
Yes, that's all very nice, but what I actually need is people to have a go at using it. I've been making a start on Retrowinia and have, surprisingly, been finding it quite helpful; especially when I couldn't remember the show logo command.

edit -

patched to 0.5; no longer resets views etc when saving
now supports 100 lines instead of only 30
clicking line numbers allows you to add text in/remove empty lines

Re: The Diabolical Scripter Project

Posted: Mon Feb 05, 2007 12:13 pm
by Thinpaddy
The GoldFish wrote:The first and most immidiete problem I expect people to have is those of you trying to use it on a resolution lower than 1280x960, as the program is quite tall, which may one day be adressed...

Correct! This looks like a really handy utility - I'm just learning to script myself, and just to have your app pull all the info into one place so quickly is really nice! Any chance of making it work at 1024x768, tho?

Posted: Mon Feb 05, 2007 12:35 pm
by The GoldFish
Yeah, probably, it's far more likely now that I've put in the scrollbar thingy so you can have 100 lines instead of just 30, I just need to tweak it or something... (I'm usually using 2048x1536 so I didn't really think about it in development!)

Gimme a day or something I guess?

Posted: Mon Feb 05, 2007 12:45 pm
by Thinpaddy
I guess that would be just about acceptable :wink:

Posted: Mon Feb 05, 2007 2:16 pm
by The GoldFish
Hey, check the scripter page again, I've made 0.5.6 much shorter so it should be usable by people who, regardless of their desktop res, can probably use it with Darwinia running too.

It fits on less than 1/4 of my screen so I'm going to assume it'll fit on 1024x768 now! Basically I've just added another tab and moved maps/missions to there pending any further development, and made it only display 20 scripts at once instead of 30.

I'm hoping to leach location names and mission files for enterlocations and setmissions, and possibly let you double click a mission file to grab the camera names. Maybe put stats.txt, game_unlockall, basic readme templates, that sort of thing in, or at least just banana/stop signs saying if you're meeting the requirements of a nice non scummy mod.

edit - fixed! 0.5.6 is up now (originally said: Note if you're checking this right now, it's still 0.5.5 uplaoded but I just found a bug and need to fix it for 0.5.6, which I haven't done yet but am posting about it like I have!)