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Posted: Fri Mar 23, 2007 10:41 pm
by xander
Testrie wrote:
xander wrote:-=snip=-
So... what prevents the person from leaving the level and coming back and seeing the first level?

A script.


Posted: Fri Mar 23, 2007 10:42 pm
by Testrie


Posted: Thu May 03, 2007 6:29 pm
by niksonpsi
hehe... hello everyone!!!!

I have a *question*...
all of this is going to be added into a patch or something???

Posted: Tue May 29, 2007 6:27 pm
by brice
Another feature request: add a flag to SafeAreas to be able to chose the direction of the inequality for the comparison. Currently it seems SafeAreas follow these rules:

Code: Select all

   teams 0   2 : online if pop >= n
   team    1   : online if pop <= n

Neither rising red, nor falling green populations can be detected. If a boolean flag were added to the SafeArea parameters, then the inequalities could be flipped on a case by case basis. If the flag were missing, the original game behavior should be the default.

Posted: Tue Jul 10, 2007 8:56 am
by TomasCokis
I think every one here agrees that if you focus on one thing for the moment, we would all be happy

just make a way for us to script are own buildings, that would be awesome 8)

Posted: Thu Jan 03, 2008 6:25 pm
by MrSeagull
If it becomes possible to make virii on other teams it would be neat to have a way to direct them like Darwinians. Say, having them respond to officers or the ability to create Virii officers.

Posted: Thu Jan 03, 2008 10:37 pm
by xander



Posted: Wed Jan 23, 2008 1:48 am
by skull13

Posted: Mon May 05, 2008 5:30 am
by Derekristow
Did this ever come out? And is it a patch, or a supermod that is always on? I think that patches have to be made by the creators of the game.

Edit: Never mind, I didn't see he was staff (sorry).

Posted: Sat Sep 06, 2008 9:26 pm
by Pfhortipfhy
Bump for release.

Posted: Sat Sep 27, 2008 11:15 am
by 00Davo
DynamicBuildings, eh?

How about a DynamicUnit to go with them?
Let's see:
- DynamicUnit, a versitle unit with numerous features
- Can use any shape (ala StaticShapes)
- Can have AI (selected from all the AI types available in the regular game)
- Can be allowed to reprogram or use ports via toggles.
- Special ports can be placed on DynamicBuildings which only the correct unit type can use.
- Movement type: walking (what Squads do), floating (like Engineers), hovering (used by DGs; floating, but only over ground)
- Select any team
- Can be added to Task Manager for spawning, or spawned from Incubators or Spawnpoints instead of DGs
- Can have various attack types, such as lasers

I know this will take an awful lot of programming to implement. Release it in ANOTHER patch after the rest of the features, alright?

Posted: Sat Nov 15, 2008 4:40 am
by Krion112
That would be Cool :D

*makes a big model of an officer and adds it to a spider ai, making it like a body slamming 3-D Darwinian :D*

Posted: Fri Apr 10, 2009 3:34 pm
by eos

Sorry, make that:


So, what's the news? If it got relegated to the back due to subversion, I understand.

Posted: Sun Oct 11, 2009 8:08 am
by 00Davo
This forum is totally dead. :(

Let's bump some threads.

What happened to this patch? It sounded like Darwinia would get even more awesome. It seems Introversion have forgotten the land of Protologic. :(

Posted: Sun Oct 11, 2009 5:24 pm
by nihilesthetics2
Everyone else gave up on this patch years ago. I suggest you do the same - it isn't going to happen. Ever.

You are right about the forum - it is deader than <insert favorite Cat phrase here>. Rather than raising old threads from the dead, why not get working on a mod or something to breath a bit of life back into the forum. In all honesty, though, it is probably beyond saving. There is only one thing I can think of that would do it, and that isn't ever going to happen either so there is no point in mentioning it.