New Modding Features
Moderators: jelco, bert_the_turtle
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Heh, I'd be doing that myself if I could afford the codebase.
REQUEST LIST:
Can you make the teamlimit 8, or something greater? The 6 that Icepick had planned just don't cut it for me.
Also, can you implement rainbow-winians as a team color? Difficult as that sounds, it really shouldn't be. Try setting DG health to -1, and play around with it, see what you think.
Maybe an option for different DG sprites based on team, too.
More as I think of it. Hope I'm not taxing you horribly.
Shwart!!
REQUEST LIST:
Can you make the teamlimit 8, or something greater? The 6 that Icepick had planned just don't cut it for me.
Also, can you implement rainbow-winians as a team color? Difficult as that sounds, it really shouldn't be. Try setting DG health to -1, and play around with it, see what you think.
Maybe an option for different DG sprites based on team, too.
More as I think of it. Hope I'm not taxing you horribly.
Shwart!!
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Shwart!! wrote:Can you make the teamlimit 8, or something greater? The 6 that Icepick had planned just don't cut it for me.
Will try. Medium priority.
Shwart!! wrote:Also, can you implement rainbow-winians as a team color? Difficult as that sounds, it really shouldn't be. Try setting DG health to -1, and play around with it, see what you think.
I think I can achieve this by having a team with no direct color influence upon them, maybe... Then I could just stick in a rainbow-colored DG. I'll see what I can come up with. It's rather low on the priority list.
Shwart!! wrote:Maybe an option for different DG sprites based on team, too.
This is actually one of my highest priorities along with making custom sprite changes, such as panic sprites and aggressive sprites. If I managed to get this then you could build your own sprites such as a D'= faced Darwinian and such. This, and adjustable team colors via scripts are my top two priorities at the moment.
Shwart!! wrote:More as I think of it. Hope I'm not taxing you horribly.
Heh, I did this yesterday for shits and giggles, so I have a feeling this won't be too terribly difficult.
The only thing I can think of that'd be troublesome is getting it distributed to other people. I'll have to talk with John and Chris about distribution, but let me assure you... These moderation changes are alive and kicking! (albeit starting from scratch... grrr Icepick for abandoning us...)
Major Cooke wrote:Shwart!! wrote:Maybe an option for different DG sprites based on team, too.
This is actually one of my highest priorities along with making custom sprite changes, such as panic sprites and aggressive sprites. If I managed to get this then you could build your own sprites such as a D'= faced Darwinian and such. This, and adjustable team colors via scripts are my top two priorities at the moment.
Are you planning on these being visible to all players or just the person with custom sprites? If I could use custom sprites that were visible to everyone I would just make my Multiwinians invisible
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Major Cooke wrote:Shwart!! wrote:Also, can you implement rainbow-winians as a team color? Difficult as that sounds, it really shouldn't be. Try setting DG health to -1, and play around with it, see what you think.
I think I can achieve this by having a team with no direct color influence upon them, maybe... Then I could just stick in a rainbow-colored DG. I'll see what I can come up with. It's rather low on the priority list.
I know it can be acheived by setting the health parameter to -1. Try it with a decent sized battle, you'll see what I mean. My method has side effects, though, but I'm sure you could work around those.
EDIT: Also, for Multiwinia, you could have the DG sprites be transferred, but give the client a button to enable/disable each teams custom sprite, with a preview. Like how Dawn of War does their team colors. (if you've played DoW, of course, else this likeness means nothing.)
EDIT 2: If you need a beta tester, I would be happy to assist. I have a couple years of experience beta testing / breaking this engine, so I might be able to be of assistance...
Shwart!!
- Major Cooke
- level4
- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Good. See this thread.
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- level0
- Posts: 2
- Joined: Fri Feb 04, 2011 4:55 am
- Location: Frost Fortress (Multiwinia)
???
One quick question: where are the Team Color/Team Allance Status files located?
Re: ???
Lord Blake wrote::?: One quick question: where are the Team Color/Team Allance Status files located?
Please read the topic more carefully. The modding features discussed above are part of an internal build which was never published by IV. Things in this thread basically do not exist. If it were really important to you, you could buy the source CD, and program these features for yourself.
xander
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- level0
- Posts: 2
- Joined: Fri Feb 04, 2011 4:55 am
- Location: Frost Fortress (Multiwinia)
Ok I'm confused. how do i actually GET/USE teams.txt? i really want it this seems like some kind of suggestion thread but its clearly real otherwise you can't do the unit coloring thing? so please clear up the confusion!
Want to learn HTML? Well, i know it but im not gonna tell you >:) Hehehe, I love making maps for darwinia.
RonanZer0 wrote:Ok I'm confused. how do i actually GET/USE teams.txt? i really want it this seems like some kind of suggestion thread but its clearly real otherwise you can't do the unit coloring thing? so please clear up the confusion!
Read this topic carefully. If you are asking about a feature discussed in this topic, then the following applies:
xander wrote:Please read the topic more carefully. The modding features discussed above are part of an internal build which was never published by IV. Things in this thread basically do not exist. If it were really important to you, you could buy the source CD, and program these features for yourself.
xander
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