I will include a readme in the next alpha. My real reason for having an alpha was for people to take a look at the maps, see what could be improved, etc. Mainly in coloring. Thus all maps are available.
There is a good reason for the Uplink screenshots-storyline related- though I'll work on getting them working right.
The objective in Router_937 is to wipe out the enemy and take the TP to Primary_Core. The 4 CTs give you 4 spawnpoints that spawn 10 DGs each every minute. They are not too helpful to your cause, but they are necessary to capture, else the red DGs will never die. I don't see outflanking Dr. S as a problem, as it does not make it significantly easier.
I'll move the start point somewhat.
And Martin, if both VCs are broken, it might be the motherboard. Just throwing out an idea.
EDIT: xander, any idea why the TP to Senate isn't yellow at the start in Router_937? It is set to be yellow in the editor.
Also, while Router_937 is now possible to complete, I cannot do it myself. I'm a noob

When alpha 0.2 comes out, I would appreciate if some people could take a look, and see if they can beat it.
The reason the objectives aren't there is because I don't know how to set objectives.