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Generator not working?

Posted: Sun Aug 27, 2006 6:06 pm
by Testrie
Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?

Tes

Re: Generator not working?

Posted: Sun Aug 27, 2006 7:18 pm
by trickfred
Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?

Tes


Survey says.... change its Global setting to 1.

Re: Generator not working?

Posted: Sun Aug 27, 2006 7:29 pm
by Testrie
trickfred wrote:
Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?

Tes


Survey says.... change its Global setting to 1.


it is at 1

Re: Generator not working?

Posted: Sun Aug 27, 2006 7:34 pm
by trickfred
Testrie wrote:
trickfred wrote:
Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?

Tes


Survey says.... change its Global setting to 1.


it is at 1


Odd. Easiest thing to do is look at another mod with a Generator setup that you know works, (or even the original Generator level, that might be easier), and have a look at what's different between your setup and its setup. Post back here with results either way.

Re: Generator not working?

Posted: Sun Aug 27, 2006 7:45 pm
by Testrie
trickfred wrote:
Testrie wrote:
trickfred wrote:
Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?

Tes


Survey says.... change its Global setting to 1.


it is at 1


Odd. Easiest thing to do is look at another mod with a Generator setup that you know works, (or even the original Generator level, that might be easier), and have a look at what's different between your setup and its setup. Post back here with results either way.


You're going to think I'm crazy for asking this... but... do you HAVE to use team 0 DGs to power solar panels?

Re: Generator not working?

Posted: Sun Aug 27, 2006 8:32 pm
by trickfred
Testrie wrote:
trickfred wrote:
Testrie wrote:
trickfred wrote:
Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?

Tes


Survey says.... change its Global setting to 1.


it is at 1


Odd. Easiest thing to do is look at another mod with a Generator setup that you know works, (or even the original Generator level, that might be easier), and have a look at what's different between your setup and its setup. Post back here with results either way.


You're going to think I'm crazy for asking this... but... do you HAVE to use team 0 DGs to power solar panels?


Unfortunately, no, Team 1 DGs will power them as well - the Solar Panels don't care who are manning them, just as a bicycle doesn't care who's pedalling it. Make sure to leave most of the Solar panels empty, though, so that the red DGs don't complete the objective for you. :P

Re: Generator not working?

Posted: Sun Aug 27, 2006 9:32 pm
by Testrie
trickfred wrote:
Testrie wrote:
trickfred wrote:
Testrie wrote:
trickfred wrote:
Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?

Tes


Survey says.... change its Global setting to 1.


it is at 1


Odd. Easiest thing to do is look at another mod with a Generator setup that you know works, (or even the original Generator level, that might be easier), and have a look at what's different between your setup and its setup. Post back here with results either way.


You're going to think I'm crazy for asking this... but... do you HAVE to use team 0 DGs to power solar panels?


Unfortunately, no, Team 1 DGs will power them as well - the Solar Panels don't care who are manning them, just as a bicycle doesn't care who's pedalling it. Make sure to leave most of the Solar panels empty, though, so that the red DGs don't complete the objective for you. :P


Actually... i was thinking of a "race against the team 1 DGs type thing... you have to kill them all before the generator comes online :) - just making sure that the generator WILL come online.

I've made the conditions exactly the same as the one in reciever... (except for the red dgs powering the panels), and its still not comming online.
Tes

Posted: Mon Aug 28, 2006 5:01 am
by xander
Do you have a control tower attached to the Generator?

xander

Posted: Mon Aug 28, 2006 2:55 pm
by martin
ok, putting myself at huge risk of being accused of pimping TBM, have a look at the scanner level of TBM:TheDeserts; the generator there works perfectly.

Posted: Mon Aug 28, 2006 3:14 pm
by Montyphy
Well ofcourse your going to be accused pimping when you keep saying your pimping and you keep mentioning your mod. For frigsake we all know about your damn mod.

Posted: Mon Aug 28, 2006 4:01 pm
by xander
I also had another thought -- when you create a Generator objective, you need to have a PylonEnd somewhere after the Generator. I figured that out while trying to put together the tutorial level for Generators. The total system should look something like this:

Code: Select all

SolarPanel -> Pylon \_ Pylon _
SolarPanel -> Pylon /         \ Pylon -> Generator -> PylonEnd
SolarPanel -> Pylon  \_ Pylon /
...                  /
SolarPanel -> Pylon /


xander

Posted: Mon Aug 28, 2006 11:45 pm
by Testrie
xander wrote:I also had another thought -- when you create a Generator objective, you need to have a PylonEnd somewhere after the Generator. I figured that out while trying to put together the tutorial level for Generators. The total system should look something like this:

Code: Select all

SolarPanel -> Pylon \_ Pylon _
SolarPanel -> Pylon /         \ Pylon -> Generator -> PylonEnd
SolarPanel -> Pylon  \_ Pylon /
...                  /
SolarPanel -> Pylon /


xander


oh.

It's not working.

Tes

I played your mod... and suddenly noticed... i forgot the control tower.

Posted: Tue Aug 29, 2006 8:57 am
by martin
see? See!? SEE!?! 0.o

ahem...

looking at my mods after I didn't pimp them does help sometimes!

Posted: Tue Aug 29, 2006 9:35 am
by Montyphy
She was talking to xander so thus we must deduce she was talking about xander's mod, you muppet.

Posted: Tue Aug 29, 2006 2:18 pm
by xander
martin wrote:see? See!? SEE!?! 0.o

ahem...

looking at my mods after I didn't pimp them does help sometimes!

When trouble comes alongs, you must ZIP IT!

xander

PS: Muppet... heh.