Generator not working?
Posted: Sun Aug 27, 2006 6:06 pm
Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?
Tes
Tes
Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?
Tes
trickfred wrote:Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?
Tes
Survey says.... change its Global setting to 1.
Testrie wrote:trickfred wrote:Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?
Tes
Survey says.... change its Global setting to 1.
it is at 1
trickfred wrote:Testrie wrote:trickfred wrote:Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?
Tes
Survey says.... change its Global setting to 1.
it is at 1
Odd. Easiest thing to do is look at another mod with a Generator setup that you know works, (or even the original Generator level, that might be easier), and have a look at what's different between your setup and its setup. Post back here with results either way.
Testrie wrote:trickfred wrote:Testrie wrote:trickfred wrote:Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?
Tes
Survey says.... change its Global setting to 1.
it is at 1
Odd. Easiest thing to do is look at another mod with a Generator setup that you know works, (or even the original Generator level, that might be easier), and have a look at what's different between your setup and its setup. Post back here with results either way.
You're going to think I'm crazy for asking this... but... do you HAVE to use team 0 DGs to power solar panels?
trickfred wrote:Testrie wrote:trickfred wrote:Testrie wrote:trickfred wrote:Testrie wrote:Its not comming online and the Gq/s "meter" in the objectives screen isn't changing... Why?
Tes
Survey says.... change its Global setting to 1.
it is at 1
Odd. Easiest thing to do is look at another mod with a Generator setup that you know works, (or even the original Generator level, that might be easier), and have a look at what's different between your setup and its setup. Post back here with results either way.
You're going to think I'm crazy for asking this... but... do you HAVE to use team 0 DGs to power solar panels?
Unfortunately, no, Team 1 DGs will power them as well - the Solar Panels don't care who are manning them, just as a bicycle doesn't care who's pedalling it. Make sure to leave most of the Solar panels empty, though, so that the red DGs don't complete the objective for you.
Code: Select all
SolarPanel -> Pylon \_ Pylon _
SolarPanel -> Pylon / \ Pylon -> Generator -> PylonEnd
SolarPanel -> Pylon \_ Pylon /
... /
SolarPanel -> Pylon /
xander wrote:I also had another thought -- when you create a Generator objective, you need to have a PylonEnd somewhere after the Generator. I figured that out while trying to put together the tutorial level for Generators. The total system should look something like this:Code: Select all
SolarPanel -> Pylon \_ Pylon _
SolarPanel -> Pylon / \ Pylon -> Generator -> PylonEnd
SolarPanel -> Pylon \_ Pylon /
... /
SolarPanel -> Pylon /
xander
martin wrote:see? See!? SEE!?! 0.o
ahem...
looking at my mods after I didn't pimp them does help sometimes!