Sound Converters

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The GoldFish
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Postby The GoldFish » Sun May 21, 2006 4:16 pm

dunno about you, but uh, I just use CDex to batch convert them all...
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
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trickfred
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Postby trickfred » Sun May 21, 2006 4:50 pm

...And if there was a Mac version of CDex, that would be really handy information for xander.

Oh, wait, I forgot this thread was started by that other guy....

...xander has a habit of taking over threads. :D
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xander
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Postby xander » Sun May 21, 2006 4:53 pm

trickfred wrote:...And if there was a Mac version of CDex, that would be really handy information for xander.

Oh, wait, I forgot this thread was started by that other guy....

...xander has a habit of taking over threads. :D

Major Cooke asked a question, it was, more or less, answered, and brought about new questions that are related. I see no problem here, eh?

xander
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trickfred
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Postby trickfred » Sun May 21, 2006 4:54 pm

...I can't even crack a joke with you anymore? Boy, these boards have become too serious. :D
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hitm4n
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Postby hitm4n » Sun May 21, 2006 5:20 pm

/serious mode on

Please stick to the topic and stop making inane posts people. Its just so annoying. You're wasting my time and your own.

/serious mode off

This is a public service announcement. Please ignore the serious part of this message as its stoopid. Wibbledydoopyplop.

Major Cookie - There are many free audio converters. Google it and try looking beyond just page 1.
Xander - Its almost certainly gonna be the bitrate you are encoding at. I'd put money on it. 10p if i'm wrong?

/me slaps xander for taking another thread over by force. viva la thread jacker.
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Postby nihilesthetics2 » Sun May 21, 2006 6:32 pm

hitm4n wrote:Xander - Its almost certainly gonna be the bitrate you are encoding at. I'd put money on it


Well, you sound as if you know what your talking about, so maybe you can answer this for me. If you sample at 22050 Hz you have captured half as many bits as you would if you had sampled at 44100 Hz. So, if you play a 22050 Hz back at 44100, it should play double speed. Now, Im assuming that Xander hasnt sampled his track at 88200 mono which is 4 times faster than the human ear, which is the sample rate I would have thought would be required to get a half speed playbeck at 44100. Also, when I play 22050 Hz sample back through darwinia set to 44100, why do I get it at half speed, not double speed? Its all so confusing.

N2
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hitm4n
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Postby hitm4n » Sun May 21, 2006 10:48 pm

You're absolutely right but in my understanding a little off on your facts. If i'm wrong here i'll back down of course.

Isn't the hz the frequency response range and the bitrate is the per second bits captured ? I.E. 22,050hz + 128k = 128,000 bits of data captured per second but only if the sound is within the frequency range of 0 to 22,050. A 44,100hz 192k mp3 is 192,000 bits per second within a much higher frequency range which of course gives a hughely better result.

Anyway, what we really need to know is what frequency he's using, what bitrate, wether its recorded as wav first and converted, or ripped direct to mp3 from original sound sources. Is it ogg ? Does Darwinia handle all ogg formats ? What happens if you try to play formats that aren't properly supported. Is the sound library used for Darwinia bugfree ? etc etc...

Could be all sorts of things.
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Postby trickfred » Sun May 21, 2006 10:55 pm

I know it can crash if the files aren't 44100Hz 60kbps mono, I've seen it happen before. That's how I save all my oggs, and since then I've had no issues with custom sounds in mods crashing the game.

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