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trickfred
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Postby trickfred » Fri Apr 07, 2006 12:49 am

Major Cooke wrote:Do i need to make a new game.txt and shove it in my mod folder?
I already know about the controller gun when i tried it out.


When you create the mod, a game.txt should be generated automagically for you, just change the values within that.

Edit: Any chance someone could move this thread to the Mod forum? It probably doesn't belong in General...
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Major Cooke
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Postby Major Cooke » Fri Apr 07, 2006 10:35 pm

Thanks... I don't know if moderators can move it on this type of forum, but if you look closely at Garry's Mod forums the mod's can move them really easily... (http://forums.facepunchstudios.com)
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Postby Major Cooke » Fri Apr 07, 2006 11:58 pm

One more thing... how do you shorten grenade, airstrike, rocket, and controller reload times?
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Postby xander » Sat Apr 08, 2006 1:17 am

1) There are no real moderators on these boards. John and NeoThermic keep things clean, but are not really moderators per se. If one of them feels this topic needs to be moved, they will move it. Requesting it multiple times, no matter how appropriate it might be, will probably not accomplish much.

2) There is no need to ask the same question in two places. I answered this question in the Mod forum.

3) Use the edit button.

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Postby NeoThermic » Sat Apr 08, 2006 12:01 pm

Musn't forget Icepick ;)

Moved as per somewhat popular request. :)

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Postby trickfred » Sat Apr 08, 2006 4:31 pm

Thanks, Neo. You are The One. :D
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Postby xander » Sat Apr 08, 2006 4:49 pm

Oi. Mustn't forget Icepick. Apologies. And thanks for moving the topic.

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Major Cooke
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Postby Major Cooke » Sun Apr 09, 2006 6:51 pm

I don't really mean to post a second time, but I want someone on top of this problem kinda ASAP...

Its StrickenSouls v1.3 by The GoldFish

Code:

SpawnPointMaster UniqueId was not unique in mods/StrickenSoulsV1.3/levels/map_ghost_capital.txt


After I finished Gladiator 2 map, i tried to load ghost capital again, but it gave me that error, and it gives it to me everytime i attempt to load the game Darwinia ALONE!!! please fix this!
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Postby trickfred » Sun Apr 09, 2006 7:51 pm

Major Cooke wrote:I don't really mean to post a second time, but I want someone on top of this problem kinda ASAP...

Its StrickenSouls v1.3 by The GoldFish

Code:

SpawnPointMaster UniqueId was not unique in mods/StrickenSoulsV1.3/levels/map_ghost_capital.txt


After I finished Gladiator 2 map, i tried to load ghost capital again, but it gave me that error, and it gives it to me everytime i attempt to load the game Darwinia ALONE!!! please fix this!


Seriously, don't post the same thing in three threads, especially one not even related to TGF's mod - what's the point? Learn some forum etiquette.
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Major Cooke
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Postby Major Cooke » Sun Apr 09, 2006 8:12 pm

Sorry, but i really need help...
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Postby xander » Sun Apr 09, 2006 8:57 pm

Major Cooke wrote:Sorry, but...

No!

Sorry. Period. No buts. trickfred is correct. Post a question in ONE topic, instead of spamming the boards with multiple topics that all ask the same question, and spamming other people's topics with unrelated questions. One question will get answered just as quickly as three, and will be done with less acrimony.

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Postby Major Cooke » Sun Apr 09, 2006 9:39 pm

Right... lets center it on the StrickenSouls thread then.
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Postby Major Cooke » Sat Apr 22, 2006 5:10 pm

Another requested question:

Its easy to make yellow darwinians... but how do you make blue ones? the instant units only go red green and yellow, so i have no idea what to do...
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Postby nihilesthetics2 » Sat Apr 22, 2006 6:50 pm

You will find that there are several things that IV left in the game from pre-release versions, but which are now non-functional. There are commands, units, buildings, and other stuff which just do not work correctly. One of these features is multiplayer. The blue team was at one time the client team for multiplayer matches. Since multiplayer does not work, at least to the extent where it is in any way playable, the blue team is no longer useable.

Basically, if it hasnt been already covered in any of the mod sites, forums, or any of the existing 'supermods', its very likely that it cannot be done. But you can still make an original and worthwhile mod! Concentrate on the storyline and the gameplay and make interesting maps and complex scripts. Personalize your mod with new models, sprites/textures and sounds/music.

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Major Cooke
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Postby Major Cooke » Sat Apr 22, 2006 7:10 pm

Hmmm... my friend played the demo and i found out that he went to certain buildings and it began spawning blue darwinians... odd...

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