I can't seem to find this on the forums anywhere....
Can someone linke me to a tutorial or reply with syntax as how to work the Destroy Red Army objective. If its possible to have a cound i would like to know that too, thank you.
Destroy Red Army Objective
Moderators: jelco, bert_the_turtle
Re: Destroy Red Army Objective
Siber wrote:I can't seem to find this on the forums anywhere....
Can someone linke me to a tutorial or reply with syntax as how to work the Destroy Red Army objective. If its possible to have a cound i would like to know that too, thank you.
Which Mod is that Objective for? If it is a Mod...post your question on that Mod's page and you will get a better direct answer, also I can't make out what you were saying in the third sentence.
The "Destroy the Red Army" objective is controlled by a SpawnPointMaster. If you have a global SpawnPointMaster in your level (say, building ID 5), then create an objective that looks like this:
The string should be something from strings_default.txt that looks something like this:
And the script should be something that explains the objective when it is clicked upon.
It is important to note, however, that the SpawnPointMaster must be global, or this will not work (unless the global requirement was an effect of the IsLinuxBust problem, which has been fixed -- I actually don't know, at this point, and don't feel like finding out just now).
At any rate, the objective is basically like any other -- when x building comes online, then the objective is complete. In this case, the SpawnPointMaster will come online when the population of red units on the map is less than 10.
Does that answer the question?
xander
Code: Select all
PrimaryObjectives_StartDefinition
BuildingOnline :LevelName,5 StringName ScriptName.txt
PrimaryObjectives_EndDefinition
The string should be something from strings_default.txt that looks something like this:
Code: Select all
StringName Destroy All Enemy Forces
And the script should be something that explains the objective when it is clicked upon.
It is important to note, however, that the SpawnPointMaster must be global, or this will not work (unless the global requirement was an effect of the IsLinuxBust problem, which has been fixed -- I actually don't know, at this point, and don't feel like finding out just now).
At any rate, the objective is basically like any other -- when x building comes online, then the objective is complete. In this case, the SpawnPointMaster will come online when the population of red units on the map is less than 10.
Does that answer the question?
xander
Yeah it does, but maybe it will differ a bit if i explain the map more.
I have a spawn point master connectected to various spawn points around the map. On the Biosphere level that we all know and love, they have an objective that says: "Destroy the Red Army" or something similar, it also has a count (Sorry misspelled this in the first post.) like "Red Army Remaining: ###". So what i want to do, is once you've killed every red darwinian on the map, you win.
I have a spawn point master connectected to various spawn points around the map. On the Biosphere level that we all know and love, they have an objective that says: "Destroy the Red Army" or something similar, it also has a count (Sorry misspelled this in the first post.) like "Red Army Remaining: ###". So what i want to do, is once you've killed every red darwinian on the map, you win.
Who is online
Users browsing this forum: No registered users and 12 guests