Ok going a little slower then I'd like but I can only squeeze soo much creativity out of my brain at any one time.
Got some new screen shots though just to tease peeps.
IV sure reused a lot of the textures, the Glow.bmp alone is used in so many places: the repository on the world map, an active trunk port, the fuzzy aura around virii and the refined polygons too. as a result my virii glow green and so do the minerals from the refinery
I wanted my laserfences to look like they were electrified so I drew on some electricity, well turns out that the Laserfence.bmp is also used in the Trunk ports and the radar transmission. fortunately for me it looks good so I don't need to change anything
Unfortunatly my track links are crooked since they also used the Laser.bmp for the suspension wires
Green Glowing Virii
Radioactive Polygons
Funky Green Trunk Port.
Entrance to second area
looking out into second area, chock full of radars
Mine type area
Given the inital storyline I created it isn't suprising to see how much my mod is developing in quite parallell lines to the original campaign. ah well it is longer and I would like to think more difficult in places. With luck I'll get some more originality as I go.







