New Mod:Hacker Retrtibution (well, when I get it done)
Moderators: jelco, bert_the_turtle
- Rampage Starfire
- level1
- Posts: 35
- Joined: Sat Feb 04, 2006 11:47 pm
- Location: Simultaneously existing in Canada and a much better place than this world
Update time.
Ok going a little slower then I'd like but I can only squeeze soo much creativity out of my brain at any one time.
Got some new screen shots though just to tease peeps.
IV sure reused a lot of the textures, the Glow.bmp alone is used in so many places: the repository on the world map, an active trunk port, the fuzzy aura around virii and the refined polygons too. as a result my virii glow green and so do the minerals from the refinery
I wanted my laserfences to look like they were electrified so I drew on some electricity, well turns out that the Laserfence.bmp is also used in the Trunk ports and the radar transmission. fortunately for me it looks good so I don't need to change anything
Unfortunatly my track links are crooked since they also used the Laser.bmp for the suspension wires
Green Glowing Virii
Radioactive Polygons
Funky Green Trunk Port.
Entrance to second area
looking out into second area, chock full of radars
Mine type area
Given the inital storyline I created it isn't suprising to see how much my mod is developing in quite parallell lines to the original campaign. ah well it is longer and I would like to think more difficult in places. With luck I'll get some more originality as I go.
Ok going a little slower then I'd like but I can only squeeze soo much creativity out of my brain at any one time.
Got some new screen shots though just to tease peeps.
IV sure reused a lot of the textures, the Glow.bmp alone is used in so many places: the repository on the world map, an active trunk port, the fuzzy aura around virii and the refined polygons too. as a result my virii glow green and so do the minerals from the refinery
I wanted my laserfences to look like they were electrified so I drew on some electricity, well turns out that the Laserfence.bmp is also used in the Trunk ports and the radar transmission. fortunately for me it looks good so I don't need to change anything
Unfortunatly my track links are crooked since they also used the Laser.bmp for the suspension wires
Green Glowing Virii
Radioactive Polygons
Funky Green Trunk Port.
Entrance to second area
looking out into second area, chock full of radars
Mine type area
Given the inital storyline I created it isn't suprising to see how much my mod is developing in quite parallell lines to the original campaign. ah well it is longer and I would like to think more difficult in places. With luck I'll get some more originality as I go.
- Rampage Starfire
- level1
- Posts: 35
- Joined: Sat Feb 04, 2006 11:47 pm
- Location: Simultaneously existing in Canada and a much better place than this world
Just a quick (hopefully constructive) criticism:
The large, square mountains (assumably constructed by creating grid guided terrain units, and setting every grid to the maximum possible value) look really artificial, and really odd. Now, I assume that you have a story driven reason for such odd looking creations, and I am not going to question that. However, if you do not have a story driven reason, I would suggest trying to make the landscape look a bit more natural -- either set the grid guide to zero, and change the seed until you find something that you like, or spend some time crafting more interesting landscapes.
xander
The large, square mountains (assumably constructed by creating grid guided terrain units, and setting every grid to the maximum possible value) look really artificial, and really odd. Now, I assume that you have a story driven reason for such odd looking creations, and I am not going to question that. However, if you do not have a story driven reason, I would suggest trying to make the landscape look a bit more natural -- either set the grid guide to zero, and change the seed until you find something that you like, or spend some time crafting more interesting landscapes.
xander
- Rampage Starfire
- level1
- Posts: 35
- Joined: Sat Feb 04, 2006 11:47 pm
- Location: Simultaneously existing in Canada and a much better place than this world
xander wrote:Just a quick (hopefully constructive) criticism:
The large, square mountains (assumably constructed by creating grid guided terrain units, and setting every grid to the maximum possible value) look really artificial, and really odd. Now, I assume that you have a story driven reason for such odd looking creations, and I am not going to question that. However, if you do not have a story driven reason, I would suggest trying to make the landscape look a bit more natural -- either set the grid guide to zero, and change the seed until you find something that you like, or spend some time crafting more interesting landscapes.
xander
I have a counter question:
Why does a completely computerized enviroment have to have terrain that matches up with the way the real world works? Is there Rain or rivers in Darwinia to wear down the mountains into shapes like we have in the real world? If there is I must've missed that.
Besides there is a story based explanation for the way they look. However I do admit that you have a point, they do look a little odd, perhaps a little tweaking is in order.
an I will always welcome constructive criticism, especially from an experienced Darwinia vetran such as yourself
Rampage Starfire wrote:Why does a completely computerized enviroment have to have terrain that matches up with the way the real world works? Is there Rain or rivers in Darwinia to wear down the mountains into shapes like we have in the real world? If there is I must've missed that.
this is something I've often said but most people seem to agree with xander.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Again, I stated that if you had a good, story driven reason for it, go with it. I honestly see nothing particularly wrong with squares, esp considering the artificial world of Darwinia. On the other hand, they can be a pain in the ass for manuvering units (i.e. units that get stuck on the sides), and I, personally, think they are ugly. However, beauty is in the eye of the beholder, and if you like the squares, there is nothing that I can do to stop you, even if I wanted to.
xander
xander
Who is online
Users browsing this forum: No registered users and 3 guests