I was looking at my in-game map and mission files. I found a couple map files that have several lines of text that I don't think were there weeks ago...here is a sample from my Yard map file I found...
The map editor crashed one day and wiped out my mods game text file, I rebuilt it and everything runs fine but my officers are clear both in-game and all mods, once set I can't ever click on them again. The shp and sprite files for the officers are fine so I am not sure why they are clear? Many of the in-game files look this way, not in my mod though...just the in-game ones. if I zip certian game files to someone could they be looked over then sent back fixed when they have time? If not I can save all my stuff and do a reload from steam.
"Thanks for any help in advance..."
EDIT// I could just erase all the extra lines...?
EDIT//EDIT// maybe this makes me a good candidate for the new 1.5 patch
Landscape_EndDefinition
LandscapeTiles_StartDefinition
# frac height desired gen lowland
# x y z size dim scale height method seed smooth guideGrid
# =============================================================================
535 -0.03 747 1471 1.20 1.92 271 1 1957184 1.00 0
294 11.72 216 1107 1.20 1.92 270 1 1957191 1.00 0
120 0.00 262 1309 1.20 1.92 270 1 1957109 1.00 0
1522 8.26 1253 1262 1.20 1.92 271 1 4172343 1.00 0
2495 0.00 290 1958 1.22 1.92 393 1 4562200 1.00 0
600 0.00 2960 1688 1.20 1.92 271 1 4916800 1.00 0
37 0.00 3344 1471 1.20 1.92 271 1 4916836 1.00 0
1676 4.76 2364 953 1.20 1.92 271 1 4172364 1.00 0
2378 -5.79 1912 1727 1.20 1.92 271 1 5674090 1.00 0
3041 -21.23 2438 1467 1.23 2.00 296 1 5988919 1.00 5
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AAAAAAAAAAAAAAAAAAAHBDBFALAABEBEBDBDBEBEBGBEBFCABEBDBC
BEANAAAAAAAAAAAAAAAAAAAAAPCDEOFDFMAABDBEBEBEBDCFCLFAFIG
CBLBEBDBDBCAAAAAAAAAAAAAAAAAAAJEKLLPPNKJCHIKJLCCNBEBEFEK
FIAJKIAFJCGBMBMBEABAAAAAAAAAAAAAAAAAAGGODPPLCNEPPLLLEBEB
EBEFDGNEKIFNMPPDGCMCLCEACAAAAAAAAAAAAAAAAAAEJEIFBHMIHJPL
KLGOMECBEBEBDCEGIHJPDPHKGHBDBAOAGACAAAAAAAAAABADDDGCF
JAHAFCFEGNJFGOIPEIBEBEBEDCJCNHMFKOHEEFBMBNAHAAAAAAAAAAAK
BMBEBEBEBECICHFIFJFLGLFOBEBEBEBFMKLKKMLLJMKDHEGECLAPAAAAA
AAAAAAABDBEBDBEBEBECMFJFJGLJMCPAAAABDIHIMKKLCOBNJKBLBGKB
OAAAAAAAAAAAABEBFBDBDBEBEBECJCIBIHJEGDNABBDHGJDIPLGOJLHN
JODHFCMAAAAAAAAAAAABFBDBEBEBEBEBEBEBHCIBJDBCFBEBEEHEEGNJ
AKMNIMEIHINBPAAAAAAAAAIAIBEBEBNBPBMBEBEBFBCBGBFBEBEBEBEDF
EAENHGHBJKLMNNJMEMAFAAAAAJCBEPGACJDMDODACGBNBOBDBIBEBEB
EBEBDCIGEJDJMGKIGKDNGMDGLBMAAAABIEHJPMAJEFNGPEJDDCLCKCJD
DBPBNBDBDBEBFCDJFJFENGCJKLKMIHDBOAAAABLFAMPPPNOICIOGDDND
MDLDEEGDDCCBNBDBDBDBDHHBMCODOGEIDIHEIBCAAAABAFMNJLDPA
KJKJHADGDEDADADHFGDMCMCCBKBEBECBBEBICIEHFEDPCBAGAAAAAN
FILOOKPPLCMKJDEJEAEDDJEBGKEODODACBBEBEBEBEBDCPGLCPCABDA
GAAAABFFBLDPDNBKNNPLPICGGFHGPHCGCFDEOEJDDCFCABLBLBEBECG
BMBEBDBEAEAAAADIGNHKEKGHLLPPMHKOJDIKIOHIGEFEEKDNCHDBCOC
ICCBEBEBDBDBEBEBEAAAABMDAFBBDIFPPPPOINOJMIOMCMDHIFNFKEOE
LBOCGCMCCBDBEBEBDBDBEBDAAAABEDBHEEJHMLMOHOHKJIIMEPPPIJN
GFHEHJGJFHEMCNCFBFBFBEBEBEBDAPAAAAAJEKHCGLEBJLNHFFJGKENKPP
LHIGGFHIIGHIFOEGDCBGBDBFBFBEBEBEBCAAAAALDOHIHAFNHJLHIHJMO
NPPLPIOHIJJJAGBGAFFCPCBBHBEBDBEBEBEBEBEAAADBADFGNHFGIHFIA
NENPNJMLJAJALAMKJIEDEMEPDKEKGDGDGBDOBEBEBEBDAAAEBACKEDG
KGGGGGPKDNDPBMPIKJMMNNCKDFBEHFDGGHNINIHHDFGCFBEBDBEAAA
DBEDAEKFFFMHDHBHGKEKCIAIDHDJIKFHJFOFMHJILIKHEGDEDCIAJAFBEA
AAAADBCDOGAFKEGEHGKIIHPFHEDFCEBDKEGDMEIFNHHICGLFEDHBEAB
AAAAAAAAAAAABDDIFJFCDDCJDJEFFPEPDNDCBBAOAOAOBICGEGEBDMD
FCAAOAAAAAAAAAAAAAAAABOCMCKBLAAAKBBBDBPBJALAAACACACAC
AMBABABJBDAPAGAAAAAAAAAAAAAAAAAGALALAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAEAEADAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
141 15.39 483 697 1.20 1.92 50 1 1957195 1.00 0
3589 9.82 1912 677 1.23 2.00 50 1 5988928 1.00 0
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# x y z size
# ==========================
1207.5 82.5 2019.2 40.0
3794.6 29.2 1794.6 80.2
3772.4 12.7 2059.6 55.7
LandFlattenAreas_EndDefinition
Lights_StartDefinition
# x y z r g b
# =========================================
0.48 0.87 -0.15 1.05 1.03 0.93
0.99 0.00 -0.14 5.00 2.16 0.62
Lights_EndDefinition
Buildings_StartDefinition
# Type id x z tm rx rz isGlobal
# ==========================================================================
Yard 0 3772.48 1795.37 0 1.00 0.00 1
SafeArea 4 3784.59 2202.45 0 1.00 0.00 1 213.93 1 15
TrunkPort 5 704.43 4621.94 255 1.00 0.00 1 4
ControlTower 6 781.09 4460.20 1 0.66 -0.75 1 5
TrunkPort