I had to work more on the buildings. Man...talk about some confusing coordinates!!!! It took me awhile on a test map to set the objects to their logical and physical centers. Sometimes the image of the building would appear far away from the white honycomb that surronds objects in the editor. You must set the coordinates for the image so it matches the same center as the honeycomb. It is kind of werd, but if you make any buildings and import them you will see what I mean. Also a couple of my buildings ended up way deep "under" the landscape surface. Their positions needed adjusted so they would touch the ground just at the right spot. Some also floated above ground and needed adjusted.
The buildings are now set. The only thing is the Engineer runs right through them as if they weren't there? What went wrong. Otherwise they are perfect...
Edit//I understand how the settings work on the images very well now. all you need to remember is that there are three settings and three settings inside each of the three. UP - FRONT - POS inside each is a X setting, a Y setting, a Z setting. If you are having trouble figuring out your buildings let me know, I can set it for you... but give it a try, you can even set the POS Y setting to have things in mid air.







