Posted: Wed Aug 16, 2006 6:30 pm
The problem isn't the size of the resolution, it's the aspect ratio. 1600x1050 is bound to cause problems with some programs since its not of a common display aspect ratio i.e 4:3 or 16:9.
mellowvision2 wrote:yeah, but you'd think it would scale the menu sizes to the smaller dimension, but instead it seems to scale them up to the larger one. the type and list box could be half the size, imo, at least on higher resolutions.. I'd also say that wide formats are getting close to common place. every new apple product is widescreen... half of dell's line up is. etc. I would think that it would be better to play at the screen's native resoultion rather than having the video card split pixels and distort the video to fit 1024x768 into the widescreen...
Lowell wrote:Well I run on Intel 975 motherboards, Intel Core 2 Extreme Processors running at 1066 mhz system bus speed, then hyperthread that…giving me four threads through the processor. Run that mix with 4gig of Duel Core ram
I found that my old ASUS boards were running at 350 frames per second in game server mode on Half-Life2 and Dystopia. I switched to Intel and now run at 1000 frames per second in server mode…render time for LightWave, Maya, Max and Vue now render in half the time.
The processor is the Big cost though...aside the duel 7900 512mb graphics. Intel right now is the only one with that speed at that price.
Here are some game speed tests results... http://www.intel.com/performance/deskto ... gaming.htm
Lowell wrote:But it will help on game frame rates and stop the lag on big maps.
Lowell wrote:For the aspect ratio of 1600x1050...I can't help you if you want to "stretch" your image, it should be 1600x1200, or 1200x1050.
Montyphy wrote:Well this is the problem of not only going widescreen but for also using a LCD display. 1680x1050 may produce the best quality since it's the native resolution but it's aspect ratio is neither 4:3 or 16:9.
So how about you do like I've suggested twice already and try lower resolutions. You may notice poorer quality, most likely with the text, but consindering Darwinia isn't meant to be photorealistic it shouldn't matter, especially if you find hit upon a decent match. You may also experience better frame rates.
mellowvision2 wrote:the levels are fun, but not well thought out for universal use, and it makes the game play much more challenging. you really have to plan ahead and avoid over amassing of Darwinians in order for the game not to choke on the mod.
Montyphy wrote:So, rather than suggesting mellow uses a smaller resolution which would cost nothing you are suggesting he/she goes out and shoves an Intel Conroe in his/her Mac Powerbook? Um... yeah
I don't want to do anything. I'm not the one using such a resolution. Please re-read the last ten or so posts since you seem to be very mistaken.
Xander wrote:As to frame rates, Darwinia on Mac does not perform as well as Darwinia on Windows. Some of this has to do with the OpenGL implementation on the Mac (though that has been mostly cleared up), and some of it has to do with the AI implementation in Darwinia (more units slow down Darwinia very quickly). Part of the reason that I have not played Particles Within is that too many of the levels are huge, and have too many enemies, rendering at less than 10 FPS. Lowell, you may have a beast of a machine, but the rest of us do not. You should not expect everyone to be able to play Particles Within as well as you can.
Lowell wrote:The "Mac" is dead... Long live the Clone!!!
You can forget Roller Coaster Tycoon3, Half-Life2, BattleField2, Earth 2160 and a Ton of other games. Not to mention the "new" ones coming out. They all take the newer chipsets on the motherboards to run fast or at all. Everyone will have to upgrade soon if they expect to play games of the future. I am upgrading constantly but for different reasons.
Lowell wrote:My question is this. If people are going to resize the frame, why is there no scroll bar on the in-game menus? :roll: Can the other menus be seen clearly at "each" different setting?
Lowell wrote:On this second half the lists are shorter...I think eight is the largest objective listing so far. I keep my res at 1600x1200 all the time, I get a headache if it is set lower...things get out of focus and fuzzy.
Could someone please tell me just how many menu lines can be seen on lower machines?
xander wrote:Great. Your response is basically "Macs suck, get a better computer."
xznder wrote:You don't seem to care, and would rather poke fun at the computer that mellow is using. Fine. Whatever. It doesn't really matter.
xander wrote:If you prefer to stick to your "artistic vision" or whatever it is, that is also fine, but many people are not going to be able to deal with it.
Lowell wrote:Also after the version0.15 update...I didn't get a single email or post of any troubles, either here or any of the MOD Forums it has been posted on...and as mellowvision2 had said, he completed the Hadron level. The version 0.15 also went under some rather long and hard testing...two Macs were on the team.
Montyphy wrote:Lowell wrote:Also after the version0.15 update...I didn't get a single email or post of any troubles, either here or any of the MOD Forums it has been posted on...and as mellowvision2 had said, he completed the Hadron level. The version 0.15 also went under some rather long and hard testing...two Macs were on the team.
Not receiving emails is not an indication of no problems. It could just mean no one is playing your updated mod or that no one can be bothered to report a problem. Heck, there hasn't been a bug report in the Defcon Alpha section for a while now but it doesn't mean none exist.
...I guess you didn't see my remarks about emails I have recieved thanking me for the mod and can't wait till part two is done.Lowell wrote:I have several emails from people all over the globe that played it and can't wait for the second half.