Souls float away too quick ...
Moderators: jelco, bert_the_turtle
Souls float away too quick ...
Has anyone noticed that in the MODs the dead souls seem to float away too quick? I have been testing some maps of mine and before I get an area cleared out for my Engineers they are floating away. I remember in the game they stayed a tad longer. I looked through all the files and didn't see any settings or mention of any script.
In maps with spawn points - I'm not sure exactly which part of the system triggers it, but if you have the ability to spawn infinite darwinians, then its triggered - souls float away faster. In the original game, this wasnt a problem because they never have incubators in such a level, so theres no need to collect souls.
If you dont have a spawn system, then this is a puzzle.
If you dont have a spawn system, then this is a puzzle.
A spawnpointmaster set to global in the level makes souls float away quickly - set it to non global and it will be invisible - but you could find the SHP for the spawnpointmaster, put that in place and make the real one non global (invisible) souls will stay longer and it will look as if you have a master.
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