Insurrection 1.1.7

Talk about your new mod or map here

Moderators: jelco, bert_the_turtle

User avatar
vanarbulax
level4
level4
Posts: 653
Joined: Mon Oct 01, 2007 8:51 am
Location: Sydney, Australia

Postby vanarbulax » Sat Jan 12, 2008 5:23 am

Okay I will do, I'm not sure where winzip is installed but I'll go find it/get it and send the files to you.

Thanks for the help.
User avatar
Shwart!!
level5
level5
Posts: 1237
Joined: Sun Nov 12, 2006 1:36 am

Postby Shwart!! » Sun Jan 13, 2008 4:18 am

1.5.10 works fine with that map on my box.

Ill see what else I can test...

Shwart!!
User avatar
Toastmeister
level1
level1
Posts: 56
Joined: Mon Jan 02, 2006 12:49 pm
Location: New Jersey, USA
Contact:

Postby Toastmeister » Sun Jan 13, 2008 6:01 am

I received your files and it ran fine on Win 1.4.3 version. I reset the level, skipped through the intros, and sent it back to you. You're at the trunk port with those control towers you'd activated still online.

Conclusion - It's a Steam problem or a 1.5.x version problem or a combination of the two. My thinking is that it is Steam, as I said previously.

Shwart - Thanks for the info. Is your 1.5.10 running under Steam or not?

Cheers!

Toast
User avatar
Shwart!!
level5
level5
Posts: 1237
Joined: Sun Nov 12, 2006 1:36 am

Postby Shwart!! » Sun Jan 13, 2008 6:51 am

Its not under Steam.

Unrelated: I attempted to complete the level, and cleared everything but the left port island with all the reds, and was spawning some squads to cclear up the mess. The game crashed with no blackbox. Nonreplicable error. Given the strange nature of Darwinia as a whole, I'm going to put it down to a random crash.

Shwart!!
User avatar
vanarbulax
level4
level4
Posts: 653
Joined: Mon Oct 01, 2007 8:51 am
Location: Sydney, Australia

Postby vanarbulax » Sun Jan 13, 2008 9:05 am

Okay thanks so very much for your time and effort. Hopefully this shall work.

[Update] I replaced the files with the ones sent and I was still getting the same problem. After double checking that they actually had been replaced I decided since the reset version wasn't working I'd try deleting the secondary_core file in the profile. I started it up again and It worked, starting secondary_core from the beginning,I can't believe I didn't try that earlier, whether that would of worked or not without the new game text file I don't know but thanks again for all the help.
Dover
level1
level1
Posts: 14
Joined: Mon Jul 07, 2008 4:22 pm

crash because of missing file

Postby Dover » Tue Jul 08, 2008 10:25 am

hello there. i'm quite sure this hasn't been brought up yet. i got the following problem:

using darwinia 1.4.2 on OSX 10.5.4 on ppc G4:

loading the insurrection mod will instantly lead to a crash with the following error message:

=========================
DARWINIA BLACK BOX REPORT
=========================

VERSION : macosx-ppc-full-1.4.2
ERROR : 'Couldn't find shape file data/shapes/controltower_broken.shp'

=========================
====== STACKTRACE =======
=========================

retAddress = 0x3d994
retAddress = 0x3d750
retAddress = 0x4abb8
retAddress = 0x4aa1c
retAddress = 0x10e6b4
retAddress = 0x34258
retAddress = 0x33c24
retAddress = 0x36480
retAddress = 0x1edc8
retAddress = 0x8c64
retAddress = 0x8658
retAddress = 0x64e38
retAddress = 0x64fc0
retAddress = 0x56d60
retAddress = 0x568c
retAddress = 0x9244d7a0
retAddress = 0x9399994c
retAddress = 0x9244ae48
retAddress = 0x90dde5f8
retAddress = 0x90dde510
retAddress = 0x90d65f08
retAddress = 0x90d65740
retAddress = 0x9246e014
retAddress = 0x9246dde8
retAddress = 0x95eefce4
retAddress = 0x95eefbec
retAddress = 0x95eef9f0
retAddress = 0x9364802c
retAddress = 0x90d6328c
retAddress = 0x90d62a14
retAddress = 0x90d5c6d0
retAddress = 0x90d2d0d4
retAddress = 0x5968
retAddress = 0x295c
retAddress = 0x27dc
retAddress = 0xbffffbec


so far i've never had problems with Darwinia. i also tried out the mod 'Hacked'. Before trying to load Insurrection I unloaded the mod and created a new profile. also, i've tried it with several versions of insurrection, all leading to the same result:

1.1.2, 1.1.6, 1.1.7

anyway, i couldn't even find a folder data/shapes when looking at the darwinia program package, as well as the preference folder in application support.

i also redownloaded and reinstalled darwinia, without deleting the application-support- folder first tough. hope there is some solution.

greetings.

dover.
User avatar
briceman2
level2
level2
Posts: 123
Joined: Wed Dec 12, 2007 4:30 am

Postby briceman2 » Wed Jul 09, 2008 1:02 pm

I dunno about OSX, and I'm surprised xander hasn't replied yet -- he's around usually.

First off, the /data/shapes path is a red herring. The original game shapes are stored *inside* the main.dat file which is a RAR archive in disguise. That path is inside the archive. The shape it's looking for won't be there because it is special to Insurrection.

The shapes for Insurrection will be stored inside /mods/Insurrection/shapes or whatever the path to the mod happens to be under OSX. Where did you place the mod files? It sounds like you may not have unpacked the full mod. There is a nasty problem which can cause this...

Try using a *different* program to unpack the mod files. Some versions of desktop file managers (under Linux and OSX) will see only part of the archive. Usually this means you have an older version of the file manager (or the utility it's using to see into the archive). When you unpack it successfully, you should find that /shapes/controltower_broken.shp resides somewhere under the Insurrection mod folder.

Search through this thread and forum -- this problem *has* come up many times before. But it's a confusing one, to be sure! xander has given suggestions for unarchiver programs before, but I can't remember what he said. PM (or whatever) him if you can't figure it out.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Wed Jul 09, 2008 4:07 pm

briceman2 wrote:I dunno about OSX, and I'm surprised xander hasn't replied yet -- he's around usually.

Except when he is a asleep. I tend not to be up at one in the morning. ;)

As to the problem at hand, check ~/Library/Application Support/Darwinia/full/mods/Insurrection/shapes/ , and make sure that there are files there, and that they are not corrupt. There should be a bunch of files with a .shp extension. Open one of them (i.e. controltower_broken.shp) with a text editor like SimpleText. They should be readable to the human eye (though somewhat cryptic). If you see a bunch of garbage and random chars, you have a problem.

Next, as briceman2 said, try using a different archive utility. I have been having some complaints about the OS X archive utility post 10.5.3, so I think that there may be some incompatibility between the program that I am using to create the archive, and the OS X unarchiving utility. You might try extracting it from the command line, or using Stuffit or something like that.

Finally, if all else fails, I have a tar.gz'd version up. It might work better.

http://yozh.org/misc/darwinia/Insurrection1.1.7.tar.gz

xander
Last edited by xander on Sun Aug 24, 2008 9:06 pm, edited 1 time in total.
Dover
level1
level1
Posts: 14
Joined: Mon Jul 07, 2008 4:22 pm

Postby Dover » Thu Jul 10, 2008 6:29 am

hi xander & briceman

i'm sorry then, that this is already a known problem. i actually didn't come up with the idea, that it's my archiver - else i would have searched for that.
about my archiver: actually, with the standard system- archiver it couldn't even open it, so i used stuffIt with the rar- files. this worked out fine, except that i was left only with half of the file- tree :roll: and didn't remark it.
so thanks alot mentioning that tar.gz, xander, this one worked well.

yesterday night i was too sleepy to play anymore and i only briefly watched the intro and looked into the first mission. it's no error, that this is actually mirroring the first mission from the main campaign, right? or should the first mission not be named 'Garden' and have the same dialog text and everything? if not, i'm in trouble again ^^. because the game menu clearly says, that the insurrection mod is loaded and also the ins.- intro appeared with bootloader = firsttime.

thank you guys and have a nice day.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Thu Jul 10, 2008 6:39 am

The first mission should not be garden, no. Are you sure that you have the mod loaded correctly? Are you using a new profile that hasn't been used with any other campaign or mod?

xander
Dover
level1
level1
Posts: 14
Joined: Mon Jul 07, 2008 4:22 pm

Postby Dover » Thu Jul 10, 2008 11:52 am

ok it works now. yesterday night, with just one eye open, i tried to load your mod with one of the profiles i created before, when the data wasn't complete. now i made 'InsurrectionUser3' and it works ;). nice storyline buildup i must say. i'm really looking forward to play this, thanks alot.

i have to say tough, that the mod loading is apparently quite tricky. could have been implemented a bit more user- friendly by IV, say, with user- data folder for each mod inside one user profile. like this it wouldn't be necessary to switch profiles all the time. but i really don't want to critisise IV too much, since overall this game is awesome. (my full opinion about it can be read in this thread. (if someone cares :wink: )

anyway thanks again.
User avatar
briceman2
level2
level2
Posts: 123
Joined: Wed Dec 12, 2007 4:30 am

Postby briceman2 » Thu Jul 10, 2008 8:17 pm

Dover, no need to apologize. Like I said, the archiver prob is not easy to figure out. You wouldn't even know what to search for. So no prob at all!

And Dr. Sepulveda LIED when he invited everyone to build the next game with the game editor. He never told you that the edit and mod system are still in ALPHA! I've always assumed IV was dead broke and had to ship Darwinia yesterday or they'd be eating two day old toast and processed American cheese (ewww!). Now that they are hotshots, future mod systems should be much more polished. Maybe they will even retro-fix the Darwinia system for a re-release someday. But for now it's buggy and crashes with the slightest provocation... The longer mods are miracles of endurance on the parts of their authors.
User avatar
patto
level1
level1
Posts: 23
Joined: Tue Aug 19, 2008 4:36 pm

Postby patto » Tue Aug 19, 2008 4:45 pm

are the levels supposed to be insane like this?
Image
how am i supposed to take over that satellite?
Last edited by patto on Tue Aug 19, 2008 4:51 pm, edited 1 time in total.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Tue Aug 19, 2008 4:48 pm

Try phishing. I hear that engineers make really good bait.

xander
User avatar
patto
level1
level1
Posts: 23
Joined: Tue Aug 19, 2008 4:36 pm

Postby patto » Tue Aug 19, 2008 4:53 pm

holy crap. I never thought of using them as bait and distracting them away.

*edit*
p.s. am i only supposed to have one task available?

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 3 guests