thefrogger wrote:I had initially reported this as "Recruitment", but it is in fact in "Processor". Since that's the only level with soul collectors it may have been clear already, but I'm just making sure.
Yeah, I figured.
thefrogger wrote:Are there red DGs already powering collectors? (In effect, sort of "helping" you acheive the objective?)
This is, in fact, what is going on. In my mind, I have the idea that these are all functional systems, and that your goal is to take them. I have reconsidered that notion, as it is causing too many things to auto-complete. It was a nice idea, but it just isn't working. I don't mind giving the player a bit of an advantage, but it seems this was too much. Again, I think that collectors may be more efficent on other people's boxes -- perhaps it is related to framerates? In any level with soul rain, I am lucky to get better than 10 fps...
0.9.2 now has almost no red DGs manning any type of collector or solar panel. I will upload that tonight.
thefrogger wrote:> Annihilation
For clarification, I had not killed the third SD. The level just ended at the moment where the control tower changed from red to yellow.
First, I will fix that spelling. Silly me. Point of fact, though, the lines in game.txt went from Anhilation to Anihilation. Different spelling error.
Second, I think that the SafeAreas in Annihilation and Backdoor are not working properly. They are each set to go off at zero, which means that when everything is dead, the objective should be complete. Perhaps they are starting online? This is not the case on my box, but SafeAreas are a bit touchy.
On the other hand, I did notice a scripting error in game.txt with regards to Annihilation. The point of the level is this: when you open the trunkport to Backdoor, you have decided to side with Sepulveda. At this moment, the level should exit, and the mission reset to something else. You should not have to take out the SDs. If, on the other hand, you decide to continue to work for Greenbrae, you need to take out the SDs, then open the trunkport to Primary_Core. Again, this should automatically end the level. It sounds like SafeAreas are not working properly for you, which is half of the problem. The other half of the problem is that I set up game.txt incorrectly. Right now, you could open both trunkports, then kill the SDs, and complete both story arcs.
Line 193 of game.txt, which reads:
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BuildingOnline:anihilation,2 BuildingOnline:anihilation,51
should read:
The misspelling of Annihilation should remain, as changing that would, for the moment, screw everything up. I will upload an update tonight that corrects those issues.
As to the SafeArea issues, does anyone have any idea what is going on?
My understanding is that you set the capacity of a SafeArea, and it goes off only when exactly that number of units are in the SafeArea. Thus, if a level starts with 100 spiders, and your goal is to kill 50 of them, setting the SafeArea's capacity to 50 would cause it to come online after 50 spiders had been killed. The SafeAreas that I have set are at zero, which should mean that they only become active when there are not units of the right type in them. Yet, they seem to be online by default. Any suggestions?
Note -- those SafeAreas work perfectly on my box, so I appreciate knowing that they are not working under 1.3.
xander
EDIT:
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$ grep -R anihilation Insurrection/
$ grep -R Anihilation Insurrection/
returns nothing -- that should do it...