The Big Mod (campaign 2) - parts 1,2 & 3 available

Talk about your new mod or map here

Moderators: jelco, bert_the_turtle

User avatar
Testrie
level3
level3
Posts: 486
Joined: Thu Aug 17, 2006 8:02 pm
Location: CA, United States
Contact:

Postby Testrie » Sun Feb 10, 2008 10:32 pm

martin wrote:guy and girl, I would love any help with arty stuff in the game, and if I find a specific job then I'll let you know :)


Fixed.
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Mon Feb 11, 2008 2:17 pm

alright, we're not used to dealing with girls on the internet! ;)
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
Shwart!!
level5
level5
Posts: 1237
Joined: Sun Nov 12, 2006 1:36 am

Postby Shwart!! » Thu Feb 14, 2008 10:23 pm

The term 'people' would have been appropriate, and more efficient.
I'm currently reattempting my modelling work, and I will be trying to improve my skills.

I'm not great at texturing either, but I'll be working in both fields. I may be sufficient for the tasks here, or I may not. It just depends.

Shwart!!
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Thu Feb 14, 2008 10:39 pm

I would point out that, in most English speaking parts of the world, "guys" is an appropriate non-gendered grouping of people.

xander
User avatar
Shwart!!
level5
level5
Posts: 1237
Joined: Sun Nov 12, 2006 1:36 am

Postby Shwart!! » Thu Feb 14, 2008 11:04 pm

Indeed, though it could (and, in certain contexts, often is) be construed otherwise.

Shwart!!
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Thu Feb 14, 2008 11:59 pm

xander wrote:I would point out that, in most English speaking parts of the world, "guys" is an appropriate non-gendered grouping of people.

xander


I would point out that, in most American speaking parts of the world, that might be true ;)

anyway, I just wanted to make this myself clear.

Schwart, modeling isn't so useful for a 2D game ><
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
Shwart!!
level5
level5
Posts: 1237
Joined: Sun Nov 12, 2006 1:36 am

Postby Shwart!! » Fri Feb 15, 2008 6:24 am

Doh!
(Should I have known that it's going to be 2D? :? )

Also, though it is of Germanic origin, my moniker has no 'c' in it. :P

Shwart!!
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Fri Feb 15, 2008 12:41 pm

I thought i had mentioned it was 2d, maybe not :P
Anyway, I'm sure I'll find something for you to do, even if it turns out to just be beta testing ;)

Sorry :oops:
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
NeatNit
level5
level5
Posts: 2929
Joined: Mon Jan 28, 2008 2:41 pm
Location: Israel
Contact:

just finished part two

Postby NeatNit » Sat Feb 16, 2008 5:01 pm

I just finished part two and noticed that the first site in the first post of this thread, which is also where the modlist's link goes, does not have part 3
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Sat Feb 16, 2008 7:50 pm

whats that !!! Is my site wrongly linking somewhere ? Let me know if theres owt to update.
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Sat Feb 16, 2008 9:38 pm

no it's my end, the first site is vastly out of date, look at the second one instead.

In fact you may want to unlink that one hitm4n
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Sun Feb 17, 2008 7:27 pm

should i link all 3 parts to the newer site then ? Whats the newer link ??
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Mon Feb 18, 2008 10:44 am

Ok, link them all here:

http://martindevans.googlepages.com/thebigmodmain

that's the newest site and the one I keep up to date (yes that's right, up to date with my blisteringly fast mod progress :wink: )
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Tue Feb 19, 2008 1:41 am

Seems the 3 bigmod links in the main part of the list all point to this thread.
The bigmod link at the bottom in the extra links section was pointing to the old one. Now its pointing to that newer url. Thanks.

Check it out, hope its ok. Not tested myself cos its 12.37am i'm i'm fopping knackered. GN. ;)
User avatar
NeatNit
level5
level5
Posts: 2929
Joined: Mon Jan 28, 2008 2:41 pm
Location: Israel
Contact:

NP

Postby NeatNit » Tue Feb 19, 2008 3:29 pm

No problem, I just didn't want anyone to miss the 3rd part (and every later part) like I did (until I saw it here one day later) because of an old link. i'm sure someone else would have figured it out sooner or later :P

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 11 guests