The Modlist Thread
Moderators: jelco, bert_the_turtle
sounds good. I'll look at my numerous mods and give you some numbers...
OK:
Autobattle - 5 levels, no storyline, non scripted.
MaintanenceSYS - 8 levels, part of a storyline series, scripted.
Protologic - 6 levels, no storyline, non-scripted.
War - 7 levels, no storyline, non-scripted.
Civil war - 6 levels, part of a storyline series, scripted.
TheDeserts (non TBM) - 11 levels, a vague storyline, unscripted.
Also a new website for TheBigMod:
http://www.crimsonsun.cc/big_mod.html
Thanks to lowell for hosting.
OK:
Autobattle - 5 levels, no storyline, non scripted.
MaintanenceSYS - 8 levels, part of a storyline series, scripted.
Protologic - 6 levels, no storyline, non-scripted.
War - 7 levels, no storyline, non-scripted.
Civil war - 6 levels, part of a storyline series, scripted.
TheDeserts (non TBM) - 11 levels, a vague storyline, unscripted.
Also a new website for TheBigMod:
http://www.crimsonsun.cc/big_mod.html
Thanks to lowell for hosting.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
The_Particles_Within_0.13 has 10 levels so far, scripted, storyline
I'm doing the final testing with a couple others for the big 0.12 update release. Big improvments all maps. I'm 3/4 the way through, this time everything works great. Hope to be done by the weekend. Also I picked up a couple helpers along the way, that should mix things up a tad for missions in the second half. The "plan" was for 18 to 20 levels.
I'm doing the final testing with a couple others for the big 0.12 update release. Big improvments all maps. I'm 3/4 the way through, this time everything works great. Hope to be done by the weekend. Also I picked up a couple helpers along the way, that should mix things up a tad for missions in the second half. The "plan" was for 18 to 20 levels.
Last edited by Lowell on Tue May 30, 2006 4:09 pm, edited 1 time in total.
- trickfred
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Enemy Within:
Part 1 - 3-4, depending on perspective (First level's incredibly short, but playable)
Part 2 - 5-7, see above - also, last level's technically 2 seperate levels
Part 3 - 8-10 (Depending on play choices), some long, some short - not counting cutscene-only levels, or one level you briefly go back to a second time. Whew!
ArcadeRemix - 10 levels x 3 built in difficulty levels (The game's difficulty system is too unmanageable when creting mods, IMHO), and one secret easter egg level.
And yes, all scripted.
Part 1 - 3-4, depending on perspective (First level's incredibly short, but playable)
Part 2 - 5-7, see above - also, last level's technically 2 seperate levels
Part 3 - 8-10 (Depending on play choices), some long, some short - not counting cutscene-only levels, or one level you briefly go back to a second time. Whew!
ArcadeRemix - 10 levels x 3 built in difficulty levels (The game's difficulty system is too unmanageable when creting mods, IMHO), and one secret easter egg level.
And yes, all scripted.
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