The tournament Mod
Moderators: jelco, bert_the_turtle
- Bitter Sticks
- level1

- Posts: 49
- Joined: Tue Dec 13, 2005 4:22 am
- Location: California
- Contact:
Yeah, I planned to put in some squad comabt at some point. However it may be some time before I make the next levels for the tournament mod because I have THE BIG MOD to do.
Civil War will be releasd soonish by the way. I'm guessing later this week. I just have to make an outro as a teaser for the VERY changed deserts mod.
Civil War will be releasd soonish by the way. I'm guessing later this week. I just have to make an outro as a teaser for the VERY changed deserts mod.
I played the first few levels of this mod, and DG combat gets REALLY old, REALLY fast. Just one armour would make a gigantic difference, because it is so difficult to produce enough DGs to attack and hold a point. The first map was near impossible for me, I spent 20 minutes attacking the first spawn point over and over again....
don't use the follow command.
You need to get all of your DGs feeding to one location, then point them to a spawner. However I always use really inefficient routes that fold back on themselves - so if I start losing a battle I make the route more efficient, bring a little burst of extra darwinians to turn the tide!
You need to get all of your DGs feeding to one location, then point them to a spawner. However I always use really inefficient routes that fold back on themselves - so if I start losing a battle I make the route more efficient, bring a little burst of extra darwinians to turn the tide!
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- Lord_Doskias
- level4

- Posts: 603
- Joined: Sat Jul 10, 2004 5:08 am
- Location: over there
- Contact:
- Lord_Doskias
- level4

- Posts: 603
- Joined: Sat Jul 10, 2004 5:08 am
- Location: over there
- Contact:
- Lord_Doskias
- level4

- Posts: 603
- Joined: Sat Jul 10, 2004 5:08 am
- Location: over there
- Contact:
yeah, that - take several officers after being absorbed along with a load of DGs to take one spawner. then direct all you DGs at that one spawner. On castle gates it is vital that you capture a load of spawners ASAP and set up a perimeter really quickly. Luckily this is easy with the small red starting size and the narrowness of the level.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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