The storyline is fairly simple, and not set in Darwinia. The story needs a lot of work, you will not work for Downlink Associates, that's just too corny. If there's already something called Downlink then I can change the name. A couple of the files (waves and some of strings_default.txt) are lifted from "The Enemy Within", if that's a problem I'll do my own.
The pics for the guide (Sepulveda) will be changed at some point, I just put the matrix lookalike in to see how it would work... quite well IMO.
I know the cameras are all messed up in some places.
The names of the units are streatching the metaphor a bit, I'd appreciate suggestions on that.
My 6 limbed Darwinians look like christmas trees, there's an alternate bmp in the sprites directory that makes them look like evil mutant frogs. They are meant to be bugs, I am not an artist, I will try harder.
The data tree in the firewall level will probably give some advantage in a later level (swap in a different mission file).
I see the completed mod like this...
0: Modem - Intro level, gets the story going (beta)
1: Firewall - Lots of combat, escort the DGs (beta)
2: Kernel - Green vs red DGs, links to more areas (started)
3: Filesystem - Man a search engine with darwinians and feed it from the data mines, like the mine level (planned)
4: Syslog - Lots of ants, ants are called loggers and anthills are called logs... destroy the logs (planned)
5: Execution Stack - A stepped pyramid, fight your way to the top. I plan to make strategy the focus of this one if I can figure out how (planned)
6: Global heap - Island hopping, hunt the correct data cube (planned)
... and if I get that far I'll be happy



