The deserts [beta testing stage V0.9] testers required.

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martin
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Postby martin » Sat Jul 16, 2005 7:44 pm

Not yet.
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Volumunox
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Postby Volumunox » Sat Jul 16, 2005 9:10 pm

btw.. whats up with all those Radardish's ? you use em everywhere :P even if they're not needed ;)
martin
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Postby martin » Sun Jul 17, 2005 8:02 am

Which level?
I've only used loads of RADAR on, mountain and a bit on valley.
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Volumunox
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Postby Volumunox » Sun Jul 17, 2005 1:00 pm

well i don't really know what they're for in the valley is it just to get to the controller research item ? because a engineer could just be used for getting in

And in the mountain its ont big chain you gotta fix get to the distination but some of them you don't even need for what i can see atleast.

And in central maintiance i think it is you got 4 dishs pointing towards the middle one is enough isn't it ? and i actually build and isle like the one on central maintiance lol.. with a lil isle in the middle with trunkports :P

But i am using version 0.6 so i dunno what changes you've made to the game and in Valley there is some graffic error when you get over the mountains.. missing water and missing terrian you can look right through.
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Postby martin » Sun Jul 17, 2005 2:46 pm

err, download the laltest version(0.85 i think), i think it says in the readme to use lowest graphics settings (do because it will all screw up).
There will be viruses at the bottom of the valley around the controller item so you have to get a squad in to kill viruses.
The extra RADARs in mounatins are just there to confuse you.
There are four RADAR's in central maintanence - one to each control tower.
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Volumunox
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Postby Volumunox » Sun Jul 17, 2005 3:38 pm

i'd like to try v0.85 :)

But.. where can i get it ? only see version 0.6 on stellar matter
martin
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Postby martin » Sun Jul 17, 2005 5:31 pm

Errr, I uploaded it a few hours ago (just after I did my last post). Try now because trickfred takes a minute to check everything out.
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Volumunox
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Postby Volumunox » Sun Jul 17, 2005 7:27 pm

sorry... but i still don't see it :-/
I'll check and see if it have been uploaded tomorrow.
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Postby trickfred » Mon Jul 18, 2005 5:40 am

martin: update the version number on the page, so people know there's been an update! :)
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Postby andrewas » Mon Jul 18, 2005 12:04 pm

It may also help to put the version number in the readme. I have no idea which versions I have here.
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Postby martin » Mon Jul 18, 2005 3:42 pm

OK, I will upload a new version to stellarmatter with a readme saying the version.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Postby martin » Tue Jul 19, 2005 2:47 pm

Uploaded it yesterday so...
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trickfred
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Postby trickfred » Tue Jul 19, 2005 2:53 pm

Patience, my young Padawan...

If you build it, they will come. :)
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Postby martin » Tue Jul 19, 2005 2:54 pm

I was only saying. Not trying to bump my mod up a bit (as its already top).
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Postby andrewas » Tue Jul 19, 2005 5:40 pm

ftp.server still crashes. And theres not much else to say. Your levels are still too big and still too square, but this is evidently your style, so ignore me. Everyone else does.

But I would have hesitated to call this a beta - first, it crashes when you run certain levels outside of the editor, which you could have picked up on yourself. Actualy, I cant see how you could miss it. Unless you were simply plonking down buildings and units, and then assuming everything would work. And secondly, it lacks all the scripts. You have some of the dialogue written, why not a script to display it?

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