Collaboration Mod Part 1: Contagion
Moderators: jelco, bert_the_turtle
Collaboration Mod Part 1: Contagion
So here it is, Part 1. Just remember, we tried out best : )
http://evula.org/grunadulater/Part1.zip
Is that better your majesty?
http://evula.org/grunadulater/Part1.zip
Is that better your majesty?
Last edited by mindule on Mon Jun 20, 2005 10:15 pm, edited 2 times in total.
- The GoldFish
- level5

- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
- Contact:
informative file name... and I love the readme
edit:
no text to tell me to create a new profile or restart Darwinia either
Plus the officer with no command mode thingy makes Darwinia crash when you quit
Polish Polish! >:O
edit 2:
Looks fairly long too - I'm afraid I'm kinda busy right this second, so I shan't be able to give it a full play through
Just remember, TGF demands polish!
edit:
no text to tell me to create a new profile or restart Darwinia either
Plus the officer with no command mode thingy makes Darwinia crash when you quit
Polish Polish! >:O
edit 2:
Looks fairly long too - I'm afraid I'm kinda busy right this second, so I shan't be able to give it a full play through
Just remember, TGF demands polish!
Last edited by The GoldFish on Mon Jun 20, 2005 10:00 pm, edited 1 time in total.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
- trickfred
- level5

- Posts: 1691
- Joined: Sat Jul 24, 2004 5:01 am
- Location: The Great White North, Eh?
- Contact:
The GoldFish wrote:informative file name... and I love the readme
edit:
no text to tell me to create a new profile or restart Darwinia either
Plus the officer with no command mode thingy makes Darwinia crash when you quit
Polish Polish! >:O
So that was what that crash was. Guess I don't need to post a screenie of the error messages.
Bugs, gripes, &c.:
Sector42 --
The objective is unclear. It gives the standard 'activate the trunkport' spiel, but the trunkport is activated -- the goal is to bring the officer to the trunkport.
Unless you want your intro script to run every time a person enters the level, you might want to put it into your mission file rather than the map file. This way, once it has run, it will not run again until the level is reset. This problem appears in other levels as well (ant hills, cannons, and script triggers should really be in mission files, not map files).
You ought to change the avatar, unless the officer is intended to be Dr. S. I find this aspect of the game to be a bit confusing.
The officer w/o orders, though this has been pointed out before.
Village --
Same problem with the objective -- it is unclear.
It is possible to completely bypass the ScriptTrigger in the middle of the village. You do not have to go down that long ramp with the officer, you can go over the cliff. Thus, you never end up in the script trigger. I might make that trigger's range bigger, or put some more water in.
Desert --
I like the idea of desert, but it is so big, and taxing to my machine. Fewer triangles, please. Try changing the cell size.
Typo: sector37_6 -- //Communication
Typo: mission_4 -- Corporation's (apostrophe)
Typo: camping_4 -- ...why don't you help me with something I've been meaning to do lately? (should be a question mark)
Forest --
Typo: forest_2 -- the second 'I guess' is redundant
Type: foutro_4 -- rooting, not routing
The objective is NULL. I have no idea what exactly I am supposed to be doing, other than bringing a unit to some place.
All of the trees really pull the framerate down on my little lappy. Looking away from the trees, I get 40-50 FPS, looking at the trees I get 5-8 FPS. Please, either take out a few of them, or decrease the number of itterations. By the way, this problem is worse when the trees catch fire.
MountainPass --
The camera misbehaves after passinto.txt. I think you need a CamReset in forestoutro.txt.
Again, the objective is NULL.
When I get to the top of the mountain, where the BluePrintStore is, nothing happens. Did you forget a script trigger?
I have not played the mod past this point, as it does not seem possible to complete the missions. I like the idea of the mod -- it is a rather interesting take off on The Matrix, and I like the inclussion of Uplink plot (i.e. Andromeda Research, &c.). However the mod needs polish -- I would not call it ready for general release.
By the way, where is the README? :P
xander
EDIT: Ah. There is the README.
Sector42 --
The objective is unclear. It gives the standard 'activate the trunkport' spiel, but the trunkport is activated -- the goal is to bring the officer to the trunkport.
Unless you want your intro script to run every time a person enters the level, you might want to put it into your mission file rather than the map file. This way, once it has run, it will not run again until the level is reset. This problem appears in other levels as well (ant hills, cannons, and script triggers should really be in mission files, not map files).
You ought to change the avatar, unless the officer is intended to be Dr. S. I find this aspect of the game to be a bit confusing.
The officer w/o orders, though this has been pointed out before.
Village --
Same problem with the objective -- it is unclear.
It is possible to completely bypass the ScriptTrigger in the middle of the village. You do not have to go down that long ramp with the officer, you can go over the cliff. Thus, you never end up in the script trigger. I might make that trigger's range bigger, or put some more water in.
Desert --
I like the idea of desert, but it is so big, and taxing to my machine. Fewer triangles, please. Try changing the cell size.
Typo: sector37_6 -- //Communication
Typo: mission_4 -- Corporation's (apostrophe)
Typo: camping_4 -- ...why don't you help me with something I've been meaning to do lately? (should be a question mark)
Forest --
Typo: forest_2 -- the second 'I guess' is redundant
Type: foutro_4 -- rooting, not routing
The objective is NULL. I have no idea what exactly I am supposed to be doing, other than bringing a unit to some place.
All of the trees really pull the framerate down on my little lappy. Looking away from the trees, I get 40-50 FPS, looking at the trees I get 5-8 FPS. Please, either take out a few of them, or decrease the number of itterations. By the way, this problem is worse when the trees catch fire.
MountainPass --
The camera misbehaves after passinto.txt. I think you need a CamReset in forestoutro.txt.
Again, the objective is NULL.
When I get to the top of the mountain, where the BluePrintStore is, nothing happens. Did you forget a script trigger?
I have not played the mod past this point, as it does not seem possible to complete the missions. I like the idea of the mod -- it is a rather interesting take off on The Matrix, and I like the inclussion of Uplink plot (i.e. Andromeda Research, &c.). However the mod needs polish -- I would not call it ready for general release.
By the way, where is the README? :P
xander
EDIT: Ah. There is the README.
- The GoldFish
- level5

- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
- Contact:
cause it would cheapen your website with it's unfinished presence!
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
redcords wrote:same problem on mountain pass, no idea at all how you activate the trunk port.
Yes, do tell how to do mountain pass. Also the level with the big ramp to a trunkport dosen't have a ramp on low res landscape. Set it to lowest and there is a suspicous lack of ramp - just a port in the middle of the ocean.
Last edited by martin on Sat Jun 25, 2005 12:06 pm, edited 3 times in total.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- Major Cooke
- level4

- Posts: 670
- Joined: Mon Apr 03, 2006 1:35 am
Major Cooke wrote:If armour is available, you could just um... well... make one darwinian non-officer, have the armour pick it up and then carry the darwinian, eject it, then promote it and get it to the trunkport.... just a suggestion (IM ALWAYS HACKING MODS!!!!)
Yes, that would be a great solution if I had a) armour or b) any non-officer Darwinians
That which does not kill us, makes us stronger
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