Posted: Wed Jun 01, 2005 12:17 am
Uh, Part 2 really really does not feel finished :o
Choppy script changes that seemed poorly introduced - most notably in starting whole new levels without knowing what to do, the objectives not being helpful, and when I am told what to do, sometimes my camera isn't returned to a useful location.
A few cutscenes left me with a mobile camera half way through - I guess you're using camcut? It's probably better to avoid that sort of thing when after a few strings of text you're going to have a cammove - eg at the end you can just look up into the sky, and it kinda spoils the effect of a fade to black.
There was part of one level where after a quick midlevel change, you immedietly start off being attacked, which made me have to reset about 3 times in a row because a centipede-type-thing instantly destroyed my units. It didn't feel like it was my ineptitude that had caused me to have to reset, it was that I couldn't tell them to run away or defend themselves in time.
I was also pretty sure that I saved some Darwinians, but apparently I didn't. In making this seemingly transparent, it made me not actually know what I should've done.
There was a point where it just fealt odd to be returned to the world map, after having gone direct from one mission to the next the past two times, it just didn't feel right, or something.
However, I must stress that it looks awesome, and part 1 was really good. But, the polish just diesn't seem to be there yet, and I can see why you weren't too keen on releasing it.
Choppy script changes that seemed poorly introduced - most notably in starting whole new levels without knowing what to do, the objectives not being helpful, and when I am told what to do, sometimes my camera isn't returned to a useful location.
A few cutscenes left me with a mobile camera half way through - I guess you're using camcut? It's probably better to avoid that sort of thing when after a few strings of text you're going to have a cammove - eg at the end you can just look up into the sky, and it kinda spoils the effect of a fade to black.
There was part of one level where after a quick midlevel change, you immedietly start off being attacked, which made me have to reset about 3 times in a row because a centipede-type-thing instantly destroyed my units. It didn't feel like it was my ineptitude that had caused me to have to reset, it was that I couldn't tell them to run away or defend themselves in time.
I was also pretty sure that I saved some Darwinians, but apparently I didn't. In making this seemingly transparent, it made me not actually know what I should've done.
There was a point where it just fealt odd to be returned to the world map, after having gone direct from one mission to the next the past two times, it just didn't feel right, or something.
However, I must stress that it looks awesome, and part 1 was really good. But, the polish just diesn't seem to be there yet, and I can see why you weren't too keen on releasing it.