Darwinia: Enemy Within [Parts 1, 2, and 3...]

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trickfred
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Postby trickfred » Tue May 10, 2005 2:59 pm

Darwinia: Enemy Within Part One v1.1

(edit: obsolete link removed)

If you played it already, check it out again, I finally got the Virii the way I originally wanted them!
Last edited by trickfred on Sun Jun 12, 2005 12:24 pm, edited 1 time in total.
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What?!?!?

Postby martin » Tue May 10, 2005 3:47 pm

You what? you haven't started number2 yet? OMG!

Anyway, I had a lttle problem on the backdoor. I couldn't get my squads up the hill at the start of the level, I had to edit it to get up the hill by moving the control tower a bit.
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Postby trickfred » Tue May 10, 2005 4:14 pm

?

You never need to move your squads off the hill to get to either tower - you're supposed to fight your way across the hill to the library, then the memcache towers.

If you're trying to get around the laser fence, there is a section with 2 small walls that you can squeeze between. You have to hit the gap straight on, or your guys bounce around in front of it.
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Postby The GoldFish » Tue May 10, 2005 6:06 pm

An... interesting side effect perhaps?;

Image

However, the other stuff looks too cool :P

I found the 3rd level the most fun, since I just ran a squad through everything and captured the trunk port - but the 4th was a bastard cause they kept getting killed - I did get some horrid frame rates - after I killed the last nest on the flank I chose, I re-entered the level to scrub the souls, and got nice phat fps again, hehe.

Anyway, Stricken is only megagoodwow because it's *finished*.

Also, I think I'm going to have to rip you off on fiddling with glow.bmp - having had a little play with it - I've been seriously considering giving Stricken a graphical overhaul since about late sunday, when Iris emailed me about updating the UI pictures for Striker (which I haven't actaully changed since before Darwinia was released). I doubt it'll get to anywhere near the watery eye candy you have, but hey, I can try :P

Certainly the best of luck with the mod, I like (what I think you're doing) the idea of splitting it up so you can have a different helpery person, research names etc - however, I can wait to see what you come up with :P
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Postby trickfred » Tue May 10, 2005 6:15 pm

Side effect, yeah - but it fits with the game's theme of degradation because of missing code/virii doing nasty things. :)

And the reason I chose to do the campaign in three parts? Mostly because sprites, graphics/etc. can't really be changed dynamically during the game, so I break it up, and i can swap out new gfx/sounds/models/whatever between parts. That, and I was anxious to release something. :)

Edit: I didn't realize who I was responding to until after I had already responded - I just wanna say since I have you here, that I loved your mod, and it was playing Stricken that made me take my mod back to the drawing board after it was nearly finished, and re-do it nearly completely. You've set the bar so far for mod quality - new models are cool, but gameplay's where it's at. :)

Edit2: Another side effect probably noone's noticed - I changed the Squadie's laserbeam, but that also affects the beam coming from a Control Tower, the power lines between pylons, AND the red beams coming from the Spam Cube. Something to keep in mind when modding laser.bmp.
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Postby martin » Tue May 10, 2005 7:13 pm

trickfred wrote:?

You never need to move your squads off the hill to get to either tower - you're supposed to fight your way across the hill to the library, then the memcache towers.

If you're trying to get around the laser fence, there is a section with 2 small walls that you can squeeze between. You have to hit the gap straight on, or your guys bounce around in front of it.


No, I mean that the start control tower is situated so far down the cliff that I can't climb up. I have completed this level but I had to move the control tower to the top of the cliff to do it.
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Postby martin » Tue May 10, 2005 7:15 pm

Who is the message from??? I can't wait long. So when do you expect the next to be out (<plead>I'll beta test it for you</plead>)
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Postby trickfred » Tue May 10, 2005 7:34 pm

martin, I don't know what to tell you. I just changed my landscape quality to low, and the tower was still on the hill, right next to the trunk port. Can you send me a screenshot of the affected tower in its screwed up position? And what landscape quality setting are you on?
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Postby martin » Wed May 11, 2005 11:08 am

Methinks my landscape is on low. I'll check when I get home from school and upload a screenie with a pic of a struggling squad. (maybe + my modification to the new position)

<edit> plus the trunk port is at the bottom of the cliff too...

<edit> what about beta testing?
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Postby trickfred » Wed May 11, 2005 1:26 pm

Heh - beta testing? We'll see.
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Postby Pilske » Wed May 11, 2005 1:35 pm

I just finished version 1.1, and it's a lot better. You seem to have fixed my lighting issues :)

I hope to see part 2 and part 3 come soon, it's a good mod if you ask me :wink:
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Postby MicrOchiP » Wed May 11, 2005 3:52 pm

the visuals are great nice job, i love the virii look and the engineer sound (that i believe was taken from Tron)

looking forward for part two ..... the sequel ;)
-=MicrOchiP=-
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Postby martin » Fri May 13, 2005 1:11 pm

Inspired by your mod I've begun building a mod alongsimilar lines. However I don't do anything small so although this is my first proper mod I'm making it with about 20 levels and everything.
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Postby trickfred » Fri May 27, 2005 4:47 pm

I'm nearly finished part 2 [well, as complete as I can get it, till we get more modding power], but I want to know if anyone's had any issues with part one I should fix as well.

Anyone?
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Postby martin » Sat May 28, 2005 11:36 am

No offence but. COULD YOU PLEASE MAKE PART TWO AVAILABLE FOR DOWNLOAD. OK got that off my chest then.
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