Darwinite - An Intro... Page 3. Also at http://darwinite.com

Talk about your new mod or map here

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FinnG
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Postby FinnG » Wed Apr 27, 2005 5:17 pm

jesus! wow :)
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xander
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Postby xander » Wed Apr 27, 2005 5:59 pm

If you don't mind my asking: how are you creating the new models? Are you hacking and slashing using a rext editor, or have you gotten your hands on something better?

I have found that the hack and slash method works reasonably well, but was hoping that you might have a better solution that I could try... :\

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The GoldFish
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Postby The GoldFish » Wed Apr 27, 2005 6:13 pm

He has a substantial advantage over everyone else with regard to modding - I'm fairly sure those aren't actually new models anyway (ie a new model with the 2 mixed)

If it is a new model, you can set the parent to offset things far easier than hacking new coords.
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Postby Miah » Wed Apr 27, 2005 7:16 pm

The GoldFish wrote:(ie a new model with the 2 mixed)

Indeed, that's what it is. However, it did demand some resizing of both models to keep them from looking like crap. One is made bigger; the other, smaller. It was just a question of ratios for this one.

As for xander's question: making a new file isn't actually that hard if you have some really simple 3D modeler... I use StrataVision 3D for the Mac (which dates back to the days of 3.5" floppies; it takes 5 of them and still works on OS X) which was relativly cheap. Then you get co-ordinates of the points, and from there, it's just an interesting game of connect-the-dots. ;)
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xander
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Postby xander » Thu Apr 28, 2005 12:00 am

Miah Helpmann wrote:
The GoldFish wrote:(ie a new model with the 2 mixed)

Indeed, that's what it is. However, it did demand some resizing of both models to keep them from looking like crap. One is made bigger; the other, smaller. It was just a question of ratios for this one.

As for xander's question: making a new file isn't actually that hard if you have some really simple 3D modeler... I use StrataVision 3D for the Mac (which dates back to the days of 3.5" floppies; it takes 5 of them and still works on OS X) which was relativly cheap. Then you get co-ordinates of the points, and from there, it's just an interesting game of connect-the-dots. ;)


Yeah, that is about what I though. I have been doing the basics by hand on graph paper, then tweaking with Maple and MatLab (math packages of all things). Maybe I will invest in a basic 3d modeler, unless someone knows of a good, free modeler that will work on the Mac. Grumble... one more thing to spend money on.

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Postby MicrOchiP » Thu Apr 28, 2005 12:51 am

xander wrote:Yeah, that is about what I though. I have been doing the basics by hand on graph paper, then tweaking with Maple and MatLab (math packages of all things). Maybe I will invest in a basic 3d modeler, unless someone knows of a good, free modeler that will work on the Mac. Grumble... one more thing to spend money on.

xander



try the wings 3d modeller, its freeware and it has a mac version, i use it to make 3d objects and them import them to bryce.

http://www.wings3d.com/

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xander
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Postby xander » Thu Apr 28, 2005 3:22 am

MicrOchiP wrote:try the wings 3d modeller, its freeware and it has a mac version, i use it to make 3d objects and them import them to bryce.

http://www.wings3d.com/

MicrOchiP


Thanks, I will give that a try.

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Postby prophile » Thu Aug 11, 2005 3:00 pm

Here's a nice big bump to let people know that Darwinite's still going strong.
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xander
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Postby xander » Thu Aug 11, 2005 3:22 pm

Prophile wrote:Here's a nice big bump to let people know that Darwinite's still going strong.


So Kyuu let you in on the big secret, then? You seem to have knowledge...

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prophile
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Postby prophile » Thu Aug 11, 2005 3:23 pm

I knew it, xander. Your mind tricks won't work on me.
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xander
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Postby xander » Thu Aug 11, 2005 3:40 pm

Prophile wrote:I knew it, xander. Your mind tricks won't work on me.


/me waves hand in the air.

You will tell me all you know. You want to tell me all you know. These are not the droids you are looking for.

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Postby martin » Thu Aug 11, 2005 7:46 pm

WTF is the rext editor?
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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xander
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Postby xander » Thu Aug 11, 2005 7:50 pm

martin wrote:WTF is the rext editor?


s/r/t

If you were trying to be funny by pointing out errors, your phrasing sucked.
If you really didn't know, and couldn't figure it out from context, I pity you.

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Postby martin » Fri Aug 12, 2005 8:29 pm

No, I wasn't trying to be funny. Seeing as you are a respected member of the forums I thought that it would probably be something LIKE a [b]T[/b]ext editor but specifically designed for editing shp files by hand or something.
I'll just presume you make typos everywhere and kill my curiosity next time :(
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Postby TinFoil » Sat Aug 13, 2005 12:09 am

Umm... No Martin, he probably ment "why didn't you look it up on the internet first?"

Honestly,

In excerpt from http://www.andrew.cmu.edu/course/48-756/Applications/requirement_extractor.htm

Brief Application Description defenitely hasn't wrote:...A computational tool that assists architects or architectural programmers in digitally extracting spatial and functional program information...


xander wrote:...how are you creating the new models? Are you hacking and slashing using a rext editor?...


Even I, "barely a B- in english in middle school" was able to figure that out. :wink:

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