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If you don't mind my asking: how are you creating the new models? Are you hacking and slashing using a rext editor, or have you gotten your hands on something better?
I have found that the hack and slash method works reasonably well, but was hoping that you might have a better solution that I could try... :\
xander
I have found that the hack and slash method works reasonably well, but was hoping that you might have a better solution that I could try... :\
xander
- The GoldFish
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The GoldFish wrote:(ie a new model with the 2 mixed)
Indeed, that's what it is. However, it did demand some resizing of both models to keep them from looking like crap. One is made bigger; the other, smaller. It was just a question of ratios for this one.
As for xander's question: making a new file isn't actually that hard if you have some really simple 3D modeler... I use StrataVision 3D for the Mac (which dates back to the days of 3.5" floppies; it takes 5 of them and still works on OS X) which was relativly cheap. Then you get co-ordinates of the points, and from there, it's just an interesting game of connect-the-dots.
Miah Helpmann wrote:The GoldFish wrote:(ie a new model with the 2 mixed)
Indeed, that's what it is. However, it did demand some resizing of both models to keep them from looking like crap. One is made bigger; the other, smaller. It was just a question of ratios for this one.
As for xander's question: making a new file isn't actually that hard if you have some really simple 3D modeler... I use StrataVision 3D for the Mac (which dates back to the days of 3.5" floppies; it takes 5 of them and still works on OS X) which was relativly cheap. Then you get co-ordinates of the points, and from there, it's just an interesting game of connect-the-dots. ;)
Yeah, that is about what I though. I have been doing the basics by hand on graph paper, then tweaking with Maple and MatLab (math packages of all things). Maybe I will invest in a basic 3d modeler, unless someone knows of a good, free modeler that will work on the Mac. Grumble... one more thing to spend money on.
xander
xander wrote:Yeah, that is about what I though. I have been doing the basics by hand on graph paper, then tweaking with Maple and MatLab (math packages of all things). Maybe I will invest in a basic 3d modeler, unless someone knows of a good, free modeler that will work on the Mac. Grumble... one more thing to spend money on.
xander
try the wings 3d modeller, its freeware and it has a mac version, i use it to make 3d objects and them import them to bryce.
http://www.wings3d.com/
MicrOchiP
MicrOchiP wrote:try the wings 3d modeller, its freeware and it has a mac version, i use it to make 3d objects and them import them to bryce.
http://www.wings3d.com/
MicrOchiP
Thanks, I will give that a try.
xander
No, I wasn't trying to be funny. Seeing as you are a respected member of the forums I thought that it would probably be something LIKE a [b]T[/b]ext editor but specifically designed for editing shp files by hand or something.
I'll just presume you make typos everywhere and kill my curiosity next time
I'll just presume you make typos everywhere and kill my curiosity next time
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Umm... No Martin, he probably ment "why didn't you look it up on the internet first?"
Honestly,
In excerpt from http://www.andrew.cmu.edu/course/48-756/Applications/requirement_extractor.htm
Even I, "barely a B- in english in middle school" was able to figure that out.
Honestly,
In excerpt from http://www.andrew.cmu.edu/course/48-756/Applications/requirement_extractor.htm
Brief Application Description defenitely hasn't wrote:...A computational tool that assists architects or architectural programmers in digitally extracting spatial and functional program information...
xander wrote:...how are you creating the new models? Are you hacking and slashing using a rext editor?...
Even I, "barely a B- in english in middle school" was able to figure that out.
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