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The lost units
Posted: Sun Mar 20, 2005 7:48 pm
by Tortanick
Varous units were dropped at some point or the other, E.G. Bridges, tripods, tanks and field cannons. I believe in beta you were able to get these working, how hard would it be to import any missing files to the live release and/or do the same tweek to the live release.
(prefrably on a mod by mod basis so no bridging in single player)
Posted: Sun Mar 20, 2005 8:29 pm
by Darksun
Tripods work if you put them in your mod, tanks are ingame... you make them in the yard...
Posted: Sun Mar 20, 2005 8:33 pm
by Tortanick
Ah, I found the tripod

btw how do you make tanks at the yard?
As for feild guns and bridges was my origonal idea possible?
Posted: Sun Mar 20, 2005 11:06 pm
by Darksun
Uh, play the game and you'll find out
Posted: Sun Mar 20, 2005 11:36 pm
by qFox
Ehr... isnt a tank merely a armour unit? I don't remember actual tanks...
Posted: Sun Mar 20, 2005 11:36 pm
by Stormchild
I believe he is referring to the unit that uses the tank_* shape files rather than the armour unit.
Posted: Sun Mar 20, 2005 11:52 pm
by xyzyxx
that reminds me what is up with the spam.shp? looks like some kind of star-shaped asteroid.
Posted: Mon Mar 21, 2005 1:33 am
by Icepick
Tanks are a seperate unit from Armour. They were directly controllable with the WASD keys, and had a sizable cannon on the end. They no longer work ingame.
Posted: Mon Mar 21, 2005 10:16 am
by Darksun
Ah, fair enough, I call armour tanks, didn't realise there was a seperate tank unit.
And the odd spam is <OMGNDA>
Posted: Sat Nov 15, 2008 5:51 am
by Krion112
Yes I know, I have already said I would be more concious of that.
Posted: Sat Nov 15, 2008 4:55 pm
by xander
Krion112 wrote:1: didnt the lander work like a vacuum cleaner O_O
2:The tripod fits perfectly for my mod =D
3:wishes there was that "dynamic unit"
4: Concluded to "impossible to the average modder" =D
Stop bumping old topics.
xander