On officers

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qFox
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Joined: Tue Oct 23, 2001 5:11 pm

On officers

Postby qFox » Sun Mar 20, 2005 1:10 pm

Another point on officers (Icepick :)):

If you set their status to 0, 1 or 2 they'll change from blank officers to "blue empty flag", directional flag, collecting flag and collecting armoured flag officers, behaving accordingly.

For the direction, you need to set the second set of coordinates to the target.

Green officers do nothing for you or the enemy, yellow work for you, red work (I assume) for the cpu team.

You can hide officers and their flags inside shapes (they will still function as set), look at my mod (coming later today) for a sweet example :)
Tortanick
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Postby Tortanick » Sun Mar 20, 2005 1:56 pm

Yay, I can theroretically set up a great standoff :D I look forward to your mod :)

Edit I can't seem to get this working :( all my officers have a pure white flag and give no orders.
Tortanick
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Postby Tortanick » Sun Mar 20, 2005 6:40 pm

NM I figured it out, reds won't obay orders though.
qFox
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Posts: 59
Joined: Tue Oct 23, 2001 5:11 pm

Postby qFox » Sun Mar 20, 2005 7:11 pm

Oh yeah, what I forgot to mention, is that you need to alter the level of officers in game.txt to at least contain whatever it is you want to set. Eg, you cannot set follow if you have officer level 1.

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