Firstly if i sugest things that are impossible to mod its beacuse if havnt the foggiest ....
Well i find it funny how the lines between running tasks and darwininans are blurred. Example ovvicer need a free slot for you to draw the "v" but it dosnt take up a slot as you nominate a DG. Also an armour unit (running task) tuns into a cannon (DG operated building). This inbalance (for lack of better word) bothers me and my mod suggestion is follows:
Keep DG operated buildings to be build by an Engineer so he could go round placing laser/rocket turrets to be occupied by DGs for example.
Have armours (turn em into tanks, give em guns instead of darwininan transport as the ability to trasport via armor renders radar dishes obsolete) turn into bunkers for sqads, maybe?
Like i said not sure how much is possible but i feel like there should be a distinct line between user and DG operated stuff.
Does anyone else see this?
Mod suggestions
Moderators: jelco, bert_the_turtle
A lot of the points that you make I have discussed here, in your other topic. However, there are another couple of comments I would like to make:
First off, I really like the idea of some kind of turret/bunker that is operated by DGs and uses a different kind of weapon than the battle cannon. It sounds like you want engineers to build DG operated battle-cannon-like buildings that fire lasers and 'nades, right? I like the idea, though I still think that I like the system of armour deployment better. ^_^
Secondly, it is quite possible that all of this is impossible. I don't know much about the level editor, but it is pretty high level (i.e. it can't really change much of the core of the game). You can create new models for units if you have the technical skill, but you really can't create new kinds of units, which is what you are asking. The level editor is, really, just that: a level editor. You can use it to create new maps and scenerios, but you can't really alter the basic behavior of the game.
For those that are complaining that new levels do not a mod make (not neccessarily you, vince), relax and get over it. It seems to me that you could create some really interesting levels that would be greatly entertaining. darwinia is a rather unique game, and this is, in part, due to how the units work together. I have seen many people suggesting that they should be allowed lower access to the game engine so that they can create mods. However, most of these threads sound (to me) like the modders are attempting to make darwinia more like other games. They want to be able to create units or levels that mimic other games. Do we really need darwinaCraft? If we do, why don't you go mod WarCraft to look like darwinia?
Sorry. /rant
Finally, welcome to the boards. I am not trying to be rude to you. I think that some of your suggestions are rather interesting (though I would like more details about what you are planning on doing with them ^_^), and I look forward to hearing more of them in the future.
xander
First off, I really like the idea of some kind of turret/bunker that is operated by DGs and uses a different kind of weapon than the battle cannon. It sounds like you want engineers to build DG operated battle-cannon-like buildings that fire lasers and 'nades, right? I like the idea, though I still think that I like the system of armour deployment better. ^_^
Secondly, it is quite possible that all of this is impossible. I don't know much about the level editor, but it is pretty high level (i.e. it can't really change much of the core of the game). You can create new models for units if you have the technical skill, but you really can't create new kinds of units, which is what you are asking. The level editor is, really, just that: a level editor. You can use it to create new maps and scenerios, but you can't really alter the basic behavior of the game.
For those that are complaining that new levels do not a mod make (not neccessarily you, vince), relax and get over it. It seems to me that you could create some really interesting levels that would be greatly entertaining. darwinia is a rather unique game, and this is, in part, due to how the units work together. I have seen many people suggesting that they should be allowed lower access to the game engine so that they can create mods. However, most of these threads sound (to me) like the modders are attempting to make darwinia more like other games. They want to be able to create units or levels that mimic other games. Do we really need darwinaCraft? If we do, why don't you go mod WarCraft to look like darwinia?
Sorry. /rant
Finally, welcome to the boards. I am not trying to be rude to you. I think that some of your suggestions are rather interesting (though I would like more details about what you are planning on doing with them ^_^), and I look forward to hearing more of them in the future.
xander
I agree with Xander in principle, Darwinia is a great unique game with much scope within it's own making. It does appear that once the modding side has been fixed/tweaked further there will be more options available to play with. As far as I can see the potential for modding might/could include the following:
- customised buildings/static models
- customised maps
- customised colour schemes
- customised mission parameters
- customised story telling (i.e. text and script control)
- customised enemies
- customised icons/gestures
- customised music/sound
There are probably more and some of these above may never happen, but from what I can see the potential for modding and extending the life of Darwinia is looking quite good.
- customised buildings/static models
- customised maps
- customised colour schemes
- customised mission parameters
- customised story telling (i.e. text and script control)
- customised enemies
- customised icons/gestures
- customised music/sound
There are probably more and some of these above may never happen, but from what I can see the potential for modding and extending the life of Darwinia is looking quite good.
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