Stricken Souls [1.3 finally done - man I'm lazy!]

Talk about your new mod or map here

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Redemption042
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Yeah

Postby Redemption042 » Mon May 16, 2005 1:54 am

Yeah, I've completed the game. Normally, other mods go in ~/.darwinia/full/mods/modname/ And most mod's seem to work there.
*shrugs*
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The GoldFish
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Postby The GoldFish » Mon May 16, 2005 9:46 am

Could you check you're running version 1.21? This was apparently fixed in that patch.

Frankly, the whole Linux directory layout seems totally idiotic to me :P

That aside, you're putting the mod in (as far as I can tell) the right place if you were getting the 'couldn't find goodiemark.shp' message with 1.20 - it was briefly covered at the bottom of this thread - the impression I get is that the game was always checking in it's dat file for the presence of files for static shape (which obviously it shouldn't be doing)

I wouldn't blame you for not having seen that thread, though.
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Postby Redemption042 » Mon May 16, 2005 5:17 pm

Yeah, I patched to 1.21 the day it came out. :-)

That said, there is a purpose to the linux directory structure. I ONLY have write access to the stuff in my home directory. If I run a virus, it can ONLY corrupt things that I have write access to. (This is assuming that the virus is not combined with a root-access exploit. ) i.e. it's one of the things that makes linux stable.
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Postby Redemption042 » Mon May 16, 2005 8:37 pm

You know, I thought I was at 1.2.1 but I must have been at 1.2.0. Cause, Once I downloaded and installed 1.2.1 it worked fine. I'm sorry for wasting your time.
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The GoldFish
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Postby The GoldFish » Fri Jun 24, 2005 7:37 am

Nothing new, just a BIG FAT BUMP, cause I like to feel important.
-- The GoldFish - member of former GIT and commander in chief of GALLAHAD. You could have done something, but it's been fixed. The end. Also, play bestgameever!
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TinFoil
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Grrr! Dosen't start...

Postby TinFoil » Wed Jul 27, 2005 1:09 pm

Whenever i start SS, an error pops up saying
Anthill UniqueID was not unique in data/levels/map_temple.txt


I don't get it... There are no anthills in Temple, and there are no occurances of an anthill in the txt file.

Is it about the level temple_again?
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Maniack
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Postby Maniack » Wed Jul 27, 2005 5:43 pm

Oh, great. I just beat 0.9.8, now I'll have to beat it all over again. Oh well :lol:
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The GoldFish
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Re: Grrr! Dosen't start...

Postby The GoldFish » Thu Jul 28, 2005 3:25 am

TinFoil wrote:Whenever i start SS, an error pops up saying
Anthill UniqueID was not unique in data/levels/map_temple.txt


I don't get it... There are no anthills in Temple, and there are no occurances of an anthill in the txt file.

Is it about the level temple_again?
Considering Temple_Again uses a completely seperate map and mission file, with _again on the end, I don't get it either. I'd check that like, you have a fairly clean install of Darwinia. I'd uh, check you have a clean profile too (putting 'none' as the profile in preference.txt is a good place to start), and basically just give me all the information you can :P (such as what platform you're playing on)

This is the sort of problem Darwinia kicks up when you try and use maps with names the same as the original ones, hence the _again, so I'm unsure why this would be happening, the only thing I can think of is some horrible conflict in an existing game.txt for the original campaign.
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TinFoil
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STUPID WIRELESS!

Postby TinFoil » Thu Jul 28, 2005 12:45 pm

Great. Fixed the Problem.

1. Deleted StrikenSouls.
2. Downloaded and installed StrikenSouls

Seems I downloaded it wrong or something.

STUPID WIRELESS!
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Maniack
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Postby Maniack » Thu Jul 28, 2005 3:34 pm

Actually, come to think of it, there ARE anthills in Temple_Again - the game calls them "enclaves", the thing that the ghosts come out of. :P
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TinFoil
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Postby TinFoil » Thu Jul 28, 2005 4:22 pm

I noticed that when i didn;t restart the game before playing.

Nonagon nutters are the ants...
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Postby nfreader » Thu Jul 28, 2005 6:30 pm

I thought that the fact that they moved and beghaved like ants made them obvious. Anyways, I didn't beat the game the fist time around (Got stuck on reprogram the pattern buffer), but I'll go for it again now. I've always liked this mod a lot. The level with the yard and the defend the hill was a stroke of pure genius.
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Maniack
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Postby Maniack » Thu Jul 28, 2005 9:40 pm

I liked Darlington a whole lot. :)

EDIT:

Yeah, they're really just Ghosts. However, the Ghostwinians are on the Green team and the Nonagonians are on the red team ;)
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The GoldFish
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Postby The GoldFish » Mon Aug 01, 2005 12:31 am

I uh, think you'll find that the Nonagonians and Ghostwinians can be found on both the green and red teams during the game :P (the bases of their 'enclaves' being the hint in the former case)

The problem that he talked about was Temple, not Temple_again, hence why it didn't make sense :P

Anyway, glad to hear it's working ok \o/
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Postby jules2020 » Tue Aug 02, 2005 6:05 pm

wooah boy those screenies look amazing! nice mountains!...

(lol im doing a geography degree so sorry!)

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