Page 8 of 11
Posted: Sat Dec 17, 2005 5:17 am
by OrR
http://grvoid.com/omgwinia1.jpg
http://grvoid.com/omgwinia2.jpg
http://grvoid.com/omgwinia3.jpg
http://grvoid.com/omgwinia4.jpg
http://grvoid.com/omgwinia5.jpg
http://grvoid.com/omgwinia6.jpg
This wasn't supposed to happen, was it?
I really enjoyed this mod so far, especially the Ghost Capital DG on DG combat.

I guess I need to find a different way to complete Temple, though. Perhaps the problem is that I am still using 0.9.8?
Edit: Ok, I finished the mod finally!

Damn, that was a great boss fight!

Thanks for the fun!

Posted: Sat Dec 17, 2005 6:35 am
by The GoldFish
Yeah I never understood why people brought darwinians to that island.
People just don't think right, you're all broken >:O
Posted: Sat Dec 17, 2005 6:45 am
by xander
The GoldFish wrote:Yeah I never understood why people brought darwinians to that island.
People just don't think right, you're all broken >:O
Just in case I haven't said it enough recently, you are a magnificent bastard. And not necessarily in a good way.
xander
Posted: Wed Dec 21, 2005 1:02 am
by Golgo1327
hey, i just tryed the mod and when i started the new game i got this error
"AntHill UniqueId was not unique in data/levels/map_temple.txt" now i get it every time i start the game. Just wondering what i could so to fix this
Posted: Wed Dec 21, 2005 6:43 am
by Golgo1327
i figured it out
Posted: Wed Dec 21, 2005 8:25 am
by The GoldFish
You know, I never got why that happened - I think it's because Darwinia parses all mapname_[stuff].txt files as possible missions for it, and tries to have temple_again on it, getting the ID thing.
Could you just state unequivicoally what fixed it?
Posted: Wed Dec 21, 2005 10:53 pm
by Golgo1327
i went into the preferences.txt and went down to the Mod line and deleated the StrickenSoulsV1.3 part, the game started up fine and i restarted the mod with no probs, i beleive it has to do with the profile your on when you start the mod but im not sure
o yea by the way kick ass mod
Posted: Thu Dec 22, 2005 2:08 am
by Golgo1327
any tips on gladiator?
Posted: Thu Dec 22, 2005 2:15 am
by The GoldFish
be more awesome
Posted: Thu Dec 22, 2005 4:00 pm
by xander
The GoldFish wrote:be more awesome
That right there is some of the best advice I have ever seen. It is how I eventually got through Gladiator. Speaking of which, have I told you (anytime recently) how much I hate that level, TGF?
xander
Posted: Fri Dec 23, 2005 3:58 pm
by The GoldFish
I'm quite sure you haven't!
Posted: Fri Dec 23, 2005 4:22 pm
by xander
The GoldFish wrote:I'm quite sure you haven't!
Ah, well, consider it said. :) The level was two days of frustration. Sometimes I think I might have better spent my time banging my head against a wall. Still, that is probably what makes it one of the best Darwinia levels out there. That, and the nightmares about spiders.
xander
Posted: Fri Dec 23, 2005 5:59 pm
by The GoldFish
two DAYS? o_o
Yeah uh sorry about that >_>
Posted: Fri Dec 23, 2005 6:04 pm
by xander
The GoldFish wrote:two DAYS? o_o
Yeah uh sorry about that >_>
Most of went something like this:
ME: Stupid spiders... stupid virii...
RANDOM KINDERGARTNER: Mr. Henderson, what are you doing?
ME: Shh...! I'm working!
RK: Wow... that looks like fun! What's that?
[RK points at the screne]
ME: Gah! Move your hand I can't see! Son of a ~! Alright, what do ya want?!
[RK runs in terror]
In hindsight, I probably should not have been playing at work, but, meh.
xander
Posted: Wed Feb 01, 2006 11:06 pm
by The GoldFish
No update
Stricken fell off the mod forum front page, which makes me sad

((