I've been working on the player profile system, actually.
And patching them as you go along, so you don't need to start new users entirely.
How interesting!
Ideas for additions to the Modding System
Moderators: jelco, bert_the_turtle
Yes, I know.
But teams with enemy engineers and squads is what I need. Currently, the AI of squads is pathetic, and would be no challenge to fight against them.
This is perfect for what Chris has. Which is the player *should* be controlling them. My idea requires something a bit different.
Honestly, Icepick, I think your idea is one worthy of pursuing. If nothing else, it would be a great "Nakatomi" type patch.
But teams with enemy engineers and squads is what I need. Currently, the AI of squads is pathetic, and would be no challenge to fight against them.
This is perfect for what Chris has. Which is the player *should* be controlling them. My idea requires something a bit different.
Honestly, Icepick, I think your idea is one worthy of pursuing. If nothing else, it would be a great "Nakatomi" type patch.
More Ideas!
Custom colour teams.
At the moment, Team 0 is red, Team 1 green and Team 2 yellow. It would probably need some clever codey magics on the models, but it would be cool to have the option to colour teams. I personally have an idea for a mod that would use this team colouring extensively. Perhaps this could be incorporated with the extra teams Icepick suggested?
I think this has been said before, but granting and removing research levels at various points in the levels, or between levels, would enhance modding quite a bit. You could have a series of levels e.g. where you insert a squad into enemy territory, then get the research to create some engineers, darwinians etc., and play "normally" from then on for some levels, before going back to the squad based gameplay again.
Another idea I had, though I'm not sure how feasible it would be, is dynamic landscape texturing. Since Chris said that deformable land wouldn't be possible as far as he can see, I've been thinking of other ways to change the appearance of a level. Loading a level doesn't take more than a few seconds, so maybe you could have a script command that loads a new texture for a level?
So, for example, you could have a level cutscene (like Temple), and when the cutscene ends, load a new texture for the level, so that it has a different appearance (maybe to reflect curroption or cleansing of a virus, stuff like that).
Custom colour teams.
At the moment, Team 0 is red, Team 1 green and Team 2 yellow. It would probably need some clever codey magics on the models, but it would be cool to have the option to colour teams. I personally have an idea for a mod that would use this team colouring extensively. Perhaps this could be incorporated with the extra teams Icepick suggested?
I think this has been said before, but granting and removing research levels at various points in the levels, or between levels, would enhance modding quite a bit. You could have a series of levels e.g. where you insert a squad into enemy territory, then get the research to create some engineers, darwinians etc., and play "normally" from then on for some levels, before going back to the squad based gameplay again.
Another idea I had, though I'm not sure how feasible it would be, is dynamic landscape texturing. Since Chris said that deformable land wouldn't be possible as far as he can see, I've been thinking of other ways to change the appearance of a level. Loading a level doesn't take more than a few seconds, so maybe you could have a script command that loads a new texture for a level?
So, for example, you could have a level cutscene (like Temple), and when the cutscene ends, load a new texture for the level, so that it has a different appearance (maybe to reflect curroption or cleansing of a virus, stuff like that).
in a year...
We need that DevCD and soon. I'm not sure if I'll still be playing Darwinia in a year.
Re: in a year...
Mike_box wrote:We need that DevCD and soon. I'm not sure if I'll still be playing Darwinia in a year.
As soon as the mods start coming, yes, you will still be playing it in a year
And then you will make mods, so that'll be in 2 years
And then the DevCD MIGHT come out in the years after... Why would they release the source when the game has ONLY just come out?
We dont stop playing cos we get old... We get old cos we stop playing.
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