couple issues (maybe not just linux?)

Problems with the Linux version of Darwinia

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bturnip
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couple issues (maybe not just linux?)

Postby bturnip » Sat Jul 02, 2005 7:27 am

Mods: sorry if this is in the wrong place.

Enjoying the game- it is just great. Couple oddities I have noticed:

1- On the Pattern Buffer level, things are not how I left them. When I leave, I have a certain number of battle cannon arranged in a certain manner. When I come back, there are a completely differnet number of cannon (more, not less), and they are arranged in a different pattern. It looks to me like the level has gotten stuck on an older save state and keeps reverting back, despite any new progress.

2- In cases where the objective is to reach a certain level of output (Receiver, Generator levels), the game credits me as having accomlished this well before I actually do. As a non-spoiler example, If I need to make 100 watts of power, I get the "objectives completed" message when I am still at 60 watts. What gives?
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trickfred
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Postby trickfred » Sat Jul 02, 2005 9:09 am

As to point 2, I have observed this as well under windows - but if you watch the total for a while, you'll see that it spikes once in a while - I always thought this was the cause of that issue; one really good spike to launch you over the top, then back down to 2/3d's of the requirement.
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xander
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Postby xander » Sat Jul 02, 2005 5:08 pm

1) The save system is still a bit dodgy. Generally, it will autosave when you capture control tower, and it should autosave when you leave a location. However, several people have complained that it doesn't. As I said, the save system is still a bit dodgy.

2) Generators &c. come on as soon as the throughput reaches the required amount. It will then not go offline. Thus, as trickfred said, if a power surge goes through the system, it will come online, complete the objective, and not go offline. However, I think the levels are designed with this in mind.

xander

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