running darwinia demo under linux via cedega.

Problems with the Linux version of Darwinia

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louman
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running darwinia demo under linux via cedega.

Postby louman » Sat Mar 05, 2005 11:35 pm

Sorry if this appears off-topic, I didn't know where else to post.


EDIT: Oh. There's a new demo out. That fixes my old "CPU vendor" error.
Now there are new ones :)

EDIT2: Ok, I got the game running by simply changing the value of soundlib in the preferences file to 'disabled' :D but the mouse is constantly moving upwards, lol. Oh well, I doubt that problem will be fixed. I still have sound, heh. And everything else seems to be working great. Perhaps i could figure this out, maybe It's just a matter of changing the prefernces file more, maybe i need to run fullscreen? I'll be back!

If you're not familiar with cedega, or wineX, I suggest you read up on it (they are pretty much each the same thing).

Anyway, I can't get the game running when using cedega 2.4.1, with the following commands:

Code: Select all

$ cedega -use-pthreads no darwinia.exe
or
$ cedega -use-pthreads no -bigexe darwinia.exe
or
$cedega darwinia.exe


A sound error.
Here's a look at the blackbox.txt file:

Code: Select all

=========================
DARWINIA BLACK BOX REPORT
=========================

VERSION : win32-demo-v1.1
ERROR   : 'DirectSound ERROR
C:\Development\Darwinia\code\sound\sound_library_3d_dsound.cpp line 309

Direct Sound couldn't create a sound device
Error Code : DSERR_ALLOCATED
The call failed because resources (such as a priority level) were already being used by another caller'

=========================
====== PREFERENCES ======
=========================

ServerAddress = 127.00
BypassNetwork = 1
SinglePlayer = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 0
SoundLibrary = dsound
SoundMixFreq = 22050
SoundMasterVolume = 255
SoundChannels = 32
SoundHW3D = 0
SoundSwapStereo = 1
SoundMemoryUsage = 1
SoundBufferSize = 512
SoundDSP = 0
ScreenWidth = 1024
ScreenHeight = 768
ScreenWindowed = 1
ScreenZDepth = 24
ScreenColourDepth = 32
ScreenRefresh = 60
RenderLandscapeDetail = 1
RenderWaterDetail = 1
RenderBuildingDetail = 1
RenderEntityDetail = 1
RenderCloudDetail = 1
RenderPixelShader = 1
ControlUp = key E
ControlDown = key Q
ControlLeft = key A
ControlBackwards = key S
ControlRight = key D
ControlForwards = key W
ControlChatLog = key TAB
ControlZoom = key Z
ControlDeselect = key SPACE
ControlMouseButtons = 3
StartMap = mine
UserProfile = none

=========================
====== STACKTRACE =======
=========================

retAddress = 004183C4
retAddress = 0047207C
retAddress = 00475E30
retAddress = 00475CC5
retAddress = 0049E0C1
retAddress = 0041D57E
retAddress = 004B1F2A
retAddress = B7F98A5C
retAddress = B7F9CBE9
retAddress = B7F9CD34

Perhaps I should try disabling sound? I'll go search for forums for how to do that. If anyone else has tried doing this, please tell me how it went, maybe we could get it working :)


I don't expect any official support for this, just maybe from other linux users, thanks for reading :)
(ps: not to look down upon the linux beta testers, I'd have been one myself if I had found out about the game sooner--I just want a taste of the game, and if i can get it running with cedega (which is great software) I'll buy the wind0ws version of the game :) )
Last edited by louman on Sun Mar 06, 2005 12:37 am, edited 2 times in total.
Darksun
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Postby Darksun » Sat Mar 05, 2005 11:57 pm

You have to do something to Cedgda's virtual registry, but I'm not sure how/what exactly you have to do

Or, you could just wait a week until the linux binary is released :P
louman
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Postby louman » Sun Mar 06, 2005 12:06 am

Darksun wrote:You have to do something to Cedgda's virtual registry, but I'm not sure how/what exactly you have to do

Or, you could just wait a week until the linux binary is released :P


heh. I can't wait ;) Besides, I like doing things alternatively. ;p
mongrol
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Postby mongrol » Sun Mar 06, 2005 2:15 pm

Darwinia demo works almost flawlessly in the latest normal wine release. Soundlib should still be set to disabled and the sounds a bit funny, oh and alt-tab is an issue as well but still, it runs.
ogott
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Postby ogott » Sun Mar 06, 2005 5:13 pm

mongrol wrote:Darwinia demo works almost flawlessly in the latest normal wine release. Soundlib should still be set to disabled and the sounds a bit funny, oh and alt-tab is an issue as well but still, it runs.

had the same experience here with cedega 4.2.1 except for the sound: after deleting the few things from preferences.txt it was fine.
when i try to start the full version of darwinia, i get the "Failed to get CPU vendor" error :(

ogott
louman
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Postby louman » Sun Mar 06, 2005 6:22 pm

i believe the alt-tab issue can be an easy fix. using linux, most window managers are pretty uber-customizable. try searching for a way to disable window tabbing, or changing the shortcuts for your version. hmm i think i'll compile a little database of info for that right now.
mongrol
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Postby mongrol » Sun Mar 06, 2005 6:32 pm

I'm not that desperate. Encouraging people to get things working using wine instead of pushing for native ports doesn't a linux gaming scene make. I'll wait for the port.
louman
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Postby louman » Mon Mar 07, 2005 2:19 am

i'll also wait for the port. but the game works almost flawlessly with cedega right now, so why not? i was dissapointed that i missed the beta testing registration date :cry:
Darksun
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Postby Darksun » Tue Mar 15, 2005 10:14 am

There is a prerelease version of the Darwinia Linux demo out already for anyone to download, not sure of the URL though.

<insert disclaimer about this not being a release demo here>
mongrol
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Postby mongrol » Wed Mar 16, 2005 10:54 pm

OMG what a tease. I'm still sitting looking at the green dvd box with no reasonable way of playing it. How do we find this mythical linux demo url?
ogott
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Postby ogott » Wed Mar 16, 2005 10:58 pm

yeah, whats about that demo? never heard of it.

ogott

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