xander wrote:ShepFan wrote:MissingArmour.jpg - This shot is a bit later on the same level. There were a few times where the left button stopped placing new items, and I had to quit the program and re-enter. One of those times, Armour I'd placed at the near end of this "corridor" was gone when I came back. Is it possible for just red guys to destroy armor? I can't even imagine how they might have gotten close. I had them pinned pretty well.
The save system in Darwinia is a bit funky. Sometimes, when you quit, the armour locations will not be saved. When you quit Darwinia, did you leave the level first? I don't know if this will help, but I have noticed that the auto-save system does, generally, seem to work if you leave the level (i.e. return to the world map). It does not, generally, seem to work if you quit Darwinia from within a level. That could be where your armour is going, i.e. you are quiting the game before their locations are saved.
xander
I always leave the level first. It's the only way I know to get to the "Leave Darwinia" option in the sphere. I guess in windowed mode one could choose Quit under the Darwinia menu, but that seems like asking for trouble, and never occurred to me until now.
To be completely fair, even though this game used a fresh, clean profile that I created just to try and find bugs... Before this last game I did use the redshirt2 ruby script to set my levels to 4 through 6 on a different profile. I even discovered an unused squaddie weapon called "Control" which did fire but didn't affect anything. Anyway the point is, after doing that I noticed that Triffids twice reappeared in places I'd already killed them. That also happened when re-entering levels, two different ones. I would
think that profiles couldn't affect each other, but I mention it just in case.
As far as causing stuck spiders, I know of no way to duplicate the problem. I think it depends on where they are randomly dropped at the start of a level. I mentioned earlier I once saw 2 or 3 spiders stuck in exactly the same spot, so they looked like one spider with 12-18 legs. The stuck spiders all seem pretty placid--they barely stir, except to flick a leg now and again. I wonder if they're not stuck so much as they don't "see" the action around them?
Here's another strange thing that happened very fast, and I didn't get a chance to capture. A normal, non-stuck spider was walking horizontally along a nearly vertical wall, and his body, especially his legs, were stretched in the vertical. From leg tip to leg tip he was almost the height of the wall. Once he got past that region he returned to normal size. It lasted less than 5 seconds total.
Another (admittedly very nitpicky) thing-- during the cutscene at the Temple. I noticed that the buildings are glowing red, even though the virus hasn't yet been released. I did get a screen dump, if you'd like to see it.
Speaking of the Temple cutscene, the horizontal black lines across the DGs aren't visible in windowed mode. It could be the same artifact as the high-up-looking-down problem, I suppose.
-S