Error: Invalid map file specified

Problems with the Windows version of Darwinia

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Guildwriter
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Joined: Sat Mar 10, 2007 10:02 pm
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Error: Invalid map file specified

Postby Guildwriter » Thu Jul 12, 2007 4:58 am

EDIT - 3:29 PM 7/12/07
After doing some thinking and some editing I've managed to lock down the problem. Apparently Darwinia does not like lines in the strings_default.txt file that are not being used by any script file. After commenting out the lines that had not been used in scripts as of yet, Darwinia is now working properly.
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EDIT - 3:03 PM 7/12/07
I've re-installed Darwinia and now all my other mods work, except the one I'm trying to work on. When I do try to load it, the game simply crashes out. Interestingly enough, no blackbox is appearing in the Darwinia folder.
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I've been trying to load my mod in Darwinia to get some work done, but Darwinia keeps telling me it cannot find the specified map file. The spelling of the map name is correct and it is indeed currently located in the right directory. Changing the settings for userprofile and mod in preferences to 'none' allows me to load the game, but I still cannot load my mod to get any work done.

Trying to load any other mod gives me the same error, or trying to load any user profile with mod data in it as well. The main campaign however works perfectly.

=========================
DARWINIA BLACK BOX REPORT
=========================

VERSION : win32-full-steam-1.5.10
ERROR : 'Invalid map file specified (map_Memorial.txt)
Last error: The system cannot find the path specified. (3)'

=========================
====== PREFERENCES ======
=========================

ServerAddress = 127.0.0.1
BypassNetwork = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundMixFreq = 22050
SoundMasterVolume = 255
SoundChannels = 32
SoundHW3D = 0
SoundSwapStereo = 0
SoundMemoryUsage = 1
SoundBufferSize = 512
SoundDSP = 1
ScreenWidth = 1024
ScreenHeight = 768
ScreenWindowed = 0
ScreenZDepth = 24
ScreenColourDepth = 32
ScreenRefresh = 60
RenderLandscapeDetail = 1
RenderWaterDetail = 1
RenderBuildingDetail = 1
RenderEntityDetail = 1
RenderCloudDetail = 1
RenderPixelShader = 1
ControlMouseButtons = 3
ControlMethod = 1
BootLoader = random
UserProfile = Tester
RenderSpecialLighting = 0
Difficulty = 1
ModSystemEnabled = 1
Mod = Pilgrimage
CurrentGameMode = 1

=========================
====== STACKTRACE =======
=========================

retAddress = 0041C40A

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