darwinia crashes when enemies take over canons

Problems with the Windows version of Darwinia

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telezombie
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darwinia crashes when enemies take over canons

Postby telezombie » Wed Aug 02, 2006 8:04 am

I'm very impressed with this game. I understand from other posts that one guy did all the coding for this game. That's cool. I am currently crashing to the desktop frequently and losing all my progress on the second to last level. My issue seems to start when the red darwinians take over a turret. It usually only takes about 30 seconds for the game to crash once that happens. Here are my specs:

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System Information
------------------
Time of this report: 8/2/2006, 02:50:56
Machine name: HYENA1
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: INTEL_
System Model: D915PBL_
BIOS: BIOS Date: 09/13/05 18:42:04 Ver: 08.00.10
Processor: Intel(R) Pentium(R) 4 CPU 3.40GHz (2 CPUs)
Memory: 3070MB RAM
Page File: 359MB used, 4601MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6800 Series GPU
Manufacturer: NVIDIA
Chip type: GeForce 6800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_00F9&SUBSYS_025410DE&REV_A2
Display Memory: 256.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: ViewSonic VX710
Monitor Max Res: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8421 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/9/2006 15:29:00, 3968512 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/9/2006 15:29:00, 3650368 bytes
Device Identifier: {D7B71E3E-43B9-11CF-8B53-5E2203C2CB35}
Vendor ID: 0x10DE
Device ID: 0x00F9
SubSys ID: 0x025410DE
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: Realtek HD Audio rear output
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0880&SUBSYS_00000880&REV_0704
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RtkHDAud.sys
Driver Version: 5.10.0000.5247 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/17/2006 16:31:26, 4262912 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 8000, 192000
Static/Strm HW Mix Bufs: 33, 32
Static/Strm HW 3D Bufs: 33, 32
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run


I have run both memtest succesfully with 8 passes (lol, i fell asleep) and Drive fitness test which also passed. the error I get is a microsoft box that pops up while I am playing. Going back to the computer management tool within windows I see the following:

Faulting application darwinia.exe, version 1.0.0.1, faulting module darwinia.exe, version 1.0.0.1, fault address 0x00051b45.

For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.


Any help would be greatly appreciated....until then I guess I won't let the red army take over turrets.
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trickfred
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Postby trickfred » Wed Aug 02, 2006 1:07 pm

Wow, after all the trouble you went through, I hate to tell you this, but your system's fine, and the turret crashing thing is a known bug. When a certain number (it's like 30-something) of red DGs or higher all try to climb into a turret at once, or all start to walk towards it, the game crashes. It should be fixed soon, I assume, once Defcon's been out a few weeks and they have some time to get back to it.

In the meantime, I suggest really, really protecting your turrets, or try using a different strategy that doesn't use them until it's fixed.
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xander
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Postby xander » Wed Aug 02, 2006 2:59 pm

trickfred wrote:In the meantime, I suggest really, really protecting your turrets, or try using a different strategy that doesn't use them until it's fixed.

I think you can also get around this issue by downgrading to 1.3. If I recall correctly, this was not an issue in version 1.3 of Darwinia. Or, you could get a Mac, because it certainly isn't an issue with the Mac version :)

xander
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trickfred
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Postby trickfred » Wed Aug 02, 2006 3:11 pm

Eh. Too many good features were introduced with 1.42 for me to want recommend downgrading to avoid one little bug. Your mileage may vary.
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Postby telezombie » Wed Aug 02, 2006 5:43 pm

thanks guys. Oh, and I've thought about a mac, but only for music purposes, not games. Gonna have to be a whole lot more games for the mac before I even think about it on that level.
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xander
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Postby xander » Wed Aug 02, 2006 5:54 pm

telezombie wrote:thanks guys. Oh, and I've thought about a mac, but only for music purposes, not games. Gonna have to be a whole lot more games for the mac before I even think about it on that level.


1) Get an Intel Mac
2) Install Boot Camp and WinXP
3) ???
4) Profit!

xander
Montyphy
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Postby Montyphy » Thu Aug 03, 2006 9:01 am

xander wrote:4) Profit!


Huh?
Uplink help: Check out the Guide or FAQ.
Latest Uplink patch is v1.55.
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xander
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Postby xander » Thu Aug 03, 2006 2:48 pm

Montyphy wrote:
xander wrote:4) Profit!


Huh?

You don't read Slashdot, do you?

xander
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xyzyxx
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Postby xyzyxx » Thu Aug 03, 2006 3:32 pm

Seems the meme originated at Slashdot but made popular in 4chan.
some site I googled wrote:I don't want to get into a "who's the biggest geek" competition, but I am fairly certain the "???? ----> PROFIT" meme is from South Park. Specifically, it's from the episode with the underpants gnomes. If my memory serves me, their plan invovled three steps:

1: Gather underpants
2: ?????
3: PROFIT!

I could be wrong, but my hunch is that the people at 4chan (and everywhere else on the internet) are just quoting Southpark.
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xander
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Postby xander » Thu Aug 03, 2006 3:37 pm

xyzyxx wrote:Seems the meme originated at Slashdot but made popular in 4chan.
some site I googled wrote:I don't want to get into a "who's the biggest geek" competition, but I am fairly certain the "???? ----> PROFIT" meme is from South Park. Specifically, it's from the episode with the underpants gnomes. If my memory serves me, their plan invovled three steps:

1: Gather underpants
2: ?????
3: PROFIT!

I could be wrong, but my hunch is that the people at 4chan (and everywhere else on the internet) are just quoting Southpark.

It is quite possible that the quote originated with Southpark, but it is used a lot on Slashdot. Thus, if you read Slashdot fairly regularly, then the meme should be well known. It is like this:

reading slashdot -> knowing the meme (argument)
not knowing the meme -> not reading slashdot (contrapositive)

xander
Last edited by xander on Thu Aug 03, 2006 3:39 pm, edited 1 time in total.
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xyzyxx
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Postby xyzyxx » Thu Aug 03, 2006 3:38 pm

I don't read slashdot regularly, but I do read 4chan regularly.
Some people talk because they have something to say. Others talk because they have to say something.
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xander
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Postby xander » Thu Aug 03, 2006 3:41 pm

xyzyxx wrote:I don't read slashdot regularly, but I do read 4chan regularly.

You posted while I was editing :P

Basically, what I said was that if you read Slashdot, you should know the meme. If you do not know the meme, that means that you probably don't read Slashdot. If, however, you do know the meme, it is possible that you know it from Slashdot, or from any other source. Your insistence that you know the meme, but don't read Slashdot is a response to the inverse of the statement that I made (you know the meme -> you read Slashdot). The inverse is a logical falicy.

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Postby holdmykidney » Thu Aug 03, 2006 3:49 pm

heh funny

I read this thread this morning and thought - huh, my game never crashes when my armours get taken over

then i finally got to 'Biosphere' earlier and one of my cannons got overrun and just as I thought 'I wonder...' the whole thing crashed on me.

Well. There you go.
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GlenStew
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Postby GlenStew » Thu Aug 03, 2006 5:08 pm

Hee hee

It would be nice if this got fixed sooner than later. It's been quite a while already.

Downgrading the steam version isn't an option because the bug's been in it from the start.
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xander
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Postby xander » Thu Aug 03, 2006 5:10 pm

GlenStew wrote:Hee hee

It would be nice if this got fixed sooner than later. It's been quite a while already.

Downgrading the steam version isn't an option because the bug's been in it from the start.

It will get fixed, I'm sure. IV are currently working on getting Defcon out the door, though, so I wouldn't hold your breath.

xander

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