Reversing the mouse?

Problems with the Windows version of Darwinia

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KayEss
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Reversing the mouse?

Postby KayEss » Wed Dec 14, 2005 3:33 pm

I bought the game on Steam and thought I'd try the demo as the full game isn't released yet.

I worked out how to changes preferences.txt to give the right screen res I want, but I can't find any way to reverse the mouse (up/down).

Every time I want to look down I end up looking up. I play HL2 and Doom 3 (and everything else) with the mouse reversed and don't really want to try to learn a whole new behaviour system.

Is there a setting I should know about?
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Dave2
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Postby Dave2 » Wed Dec 14, 2005 3:39 pm

There is currently no way of inverting the mouse, unfortunately.
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Postby Darksun » Wed Dec 14, 2005 4:46 pm

Could turn your mouse upside down
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xander
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Postby xander » Wed Dec 14, 2005 5:06 pm

Darksun wrote:Could turn your mouse upside down

Yes, but then the horizontal axis would be reversed, too.

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Postby KayEss » Wed Dec 14, 2005 6:57 pm

Cheers. I shall continue to look up, I mean down, I mean up. Now I want to look down not up... Grrrr
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Postby xyzyxx » Wed Dec 14, 2005 7:35 pm

The suggestion has been made to think of it this way: You're not actually controlling the camera, you're just moving the cursor and the camera automatically follows it.
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Invert mouse

Postby wilde_bill » Fri Dec 16, 2005 10:10 am

The suggestion has been made to think of it this way: You're not actually controlling the camera, you're just moving the cursor and the camera automatically follows it.


Right. So who cares? Of course i move the cursor and then the camera follows. Sure, no problem. But i want the cursor to move DOWN when i move the mouse away from me. This setting is called "invert mouse", it's a setting in EVERY game i know.

Anyway what's the big deal? Should be about three lines of code, right?
xyzyxx, i hope you're not a member of introversion, cause i just can't stand it when devellopers deny my problems. It's not like the game was free, you know!
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Dave2
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Postby Dave2 » Fri Dec 16, 2005 11:51 am

We're offering alternate ways of thinking to attempt to help make up for the lack of "invert mouse", what's wrong with that...? We're not being hostile or denying you features. Nobody I know has their OS configured to move the cursor down when they move the mouse up, so it would seem like a fairly natural way of getting used to the movement in Darwinia.

I know that people find the lack of "invert mouse" annoying.
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Re: Invert mouse

Postby elDiablo » Fri Dec 16, 2005 1:16 pm

wilde_bill wrote:...i just can't stand it when devellopers deny my problems. It's not like the game was free, you know!


I can't stand it when gamers think that the developers are there for every individual on the planet, and that the devs should make a separate game for everyone of them depending on what they want. You are correct, the game was not free. You are playing to see the creative genius that is Introversion's work, in the same way that you buy a film to see that they film makers and actors have made, in the same way that you buy music to hear the artists creative words, in the same way you buy books, etc., etc.

You don't complain to the directors of a film if the camera is in a position you dont like, or the writers if the ending isnt quite what you thought. Ok, games should be more option based due to their interactivity, but still, don't blame the developers for something that isnt there yet. Ask them nicely, be nice about it, and they MIGHT put it in if enough people want it.

This game is not for you, you are paying to play it. Developers could just say "HA! Got your money, sod off!". Thankfully, Iv aren't like that (see the whole multiplayer extension). Give the people a break, and realise that you are saying.

PS - Don't forget Iv is like 5 guys, not 100. 3 lines of code to invert the mouse is more effort then you think when they are working on 3 other things at the same time.
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Postby mkoelzer » Sat Dec 17, 2005 7:12 am

Dave2 wrote:Nobody I know has their OS configured to move the cursor down when they move the mouse up, so it would seem like a fairly natural way of getting used to the movement in Darwinia.

I know that people find the lack of "invert mouse" annoying.


Facts
1. ALL Flight sims use the invert mouse. Push forard on the stick (mouse) and you dive (Move Down). Yes you can turn off the invert function but the Sim would be upside down in controls towards realism.

2. ALL 1st person shooters (Doom, Quake, HL, etc...) give the point of view of the person walking through the environment through there eyes, not the point of view of where you wanted your eyes to rotate; up or down!

3. To dismiss the "Invert Mouse" function with a suggestion to look at the controller differently is absurd. Yes, you can look at it the way you stated but it's not going to work. Human nature, human contitioning. If i'm "Comfortable" (<--- key word Mr developer) pulling back to look up then anything else is going to be a "discomfort". O poor me for being discomforted but the reality is that I'm so "Disoriented" that it gives me a headache within 5 minutes. I can only be glad that I didn't pay for the game and feel sorry for those that will have to wait for the developers to understand the importance of a simple "Invert Mouse" function.

The game looked interesting but I cant play it.
I have played the following games as examples
Castle Wolfenstein, Doom, Doom 2, Doom 3, Quake 1, Quake 2, Quake 3, Unreal tourneyment, Counter-Strike, Day of Defeat, Call of Duty, Half-Life, Half -Life 2, and the list goes on and on....

Of all the games that present a 1st person shooter style environment, All the games have provided the "Invert Mouse" function

The problem your developers are having is they dont see the game as a 1st person environment. The game controls/movement within the 3d environment are no different than a 1st person environment.

Basically, your point of view is on the target but the actual movement from within the game would suggest a 1st person point of view nomatter how you want people to look at it!

Now for the truth of the matter....
If you dont include the "Invert Mouse" function then you have greatly limited your game and potential sales.
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Postby Dave2 » Sat Dec 17, 2005 11:48 am

I'm not a developer. If I was, I'd've added the option long ago. I'm simply trying to help people to work around the lack of an invert mouse option, by changing how they think about the control system. This has worked for some people, to allow them to play Darwinia more easily, so it is not a stupid suggestion.
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Postby hitm4n » Sat Dec 17, 2005 1:12 pm

my 2penneth.

I've played a million and one FPS games, and i ALWAYS invert the mouse. So pushing the mouse away from me makes me look down. Flight Sim stylee...

I have a friend who comes round for Sven Co-Op on saturday nights, and he DOES NOT reverse the mouse. I initially set it up for him reversed and he was constantly looking at the floor and ceilings...

When we both got Darwinia (he has it too now), NEITHER of us had ANY PROBLEM. You'd think one of us would like to switch the mouse ? But no. We both found the gameplay perfectly comfortable.

The reason ? Its NOT AN FPS game. You are moving a cursor on the landscape, you are NOT moving the camera...
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Postby wilde_bill » Sat Dec 17, 2005 6:08 pm

Ok first of all, sorry for being rude.
Second, I am a develloper myself (not games), and i know that noone can do 20 things at a time.
Third, i was going to ask nicely, but i saw that KayEss allready did, and that his (our) problem was not being taken seriously. It's not like i am demanding immediate action, but trying to understand a reasonable request and answering nicely to a nicely put question, might improve the athmosphere.

I might even learn to play the default way. Like you said Dave2, it's better when you play FPS w/ friends.
But there has to be one of those 5 people who fixes bugs in the existing software. Maybe if Iv find that there are some people thet can't play their game descently because of the interaction mechanisms (mouse support), they may actually write those 3 lines of code :o

That would be wonderfull
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Postby NeoThermic » Sat Dec 17, 2005 6:17 pm

wilde_bill wrote: 3 lines of code :o


Lets be a bit more realistic here. You're looking at about 80 to 100 lines of code, depending on how they enable an invert mouse option, not 3.

If its an option in just the prefs file, you have to add more lines of code to detect, do validation, and store the result, then you'll have to add lines of code to work out if it needs to invert the mouse at set points or not. If they also make it a menu, you would have to code the button callbacks, extend the exsisting menu size to accomidate the option, and chuck in a few extra lines to make sure it saves the info to the prefs file.

On top of that, you'll then have to test it with both enabled and disabled configs to make sure the changes you've made haven't messed anything up.

Sure, its possible, but I've no idea where anyone got the idea of 3 lines of code from.

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Postby wilde_bill » Sat Dec 17, 2005 8:07 pm

Ok, so i exaggerated.
max 100 lines of code then, and some testing.
You're absolutely right, but it still sucks w/ everything moving the wrong way.

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