A see-through bug regarding the red worms
Moderators: jelco, bert_the_turtle, Chris, andy, John
A see-through bug regarding the red worms
Wohoo, first one to report a Class C bug At least I think it is one, maybe you're supposed to be able to see through the ground?
As you can see, these red worm-like things are visible all the time, you can perfectly see it moving from any camera position.
As you can see, these red worm-like things are visible all the time, you can perfectly see it moving from any camera position.
Also, there are these spider-like creatures further along the map that also see through the level (you have to get closer to these though since they're not that big). The only creatures that don't stick through the ground (from what I can tell) are the darwinians and the flat red arrow worms that run along the ground.
- sweaty bob
- level5
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- level3
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- sweaty bob
- level5
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it's not a bug but a feature?
Hmm, might be something else then...
What resolution are you guys running? Graphical settings?
I got the same thing btw
My preferences file:
--------------------------------------
ServerAddress = 127.0.0.1
BypassNetwork = 1
SinglePlayer = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 0
SoundLibrary = dsound
SoundDriver = -1
SoundMixFreq = 44100
SoundMasterVolume = 255
SoundChannels = 16
SoundHW3D = 0
SoundSwapStereo = 1
ScreenWidth = 1280
ScreenHeight = 1024
Windowed = 0
RenderLandscapeLighting = 1
RenderLandscapeOverlay = 1
RenderLandscapeDetail = 1
RenderWater = 1
RenderWaterDetail = 1
RenderClouds = 1
RenderNegative = 0
RenderPixelShader = 1
RenderSmoothLines = 1
RenderHighDetailVirii = 1
RecordDemo = 0
DemoFrameRate = 25
StartMap = mine
TestHarness = 0
ShowIntro = 0
Hmm, might be something else then...
What resolution are you guys running? Graphical settings?
I got the same thing btw
My preferences file:
--------------------------------------
ServerAddress = 127.0.0.1
BypassNetwork = 1
SinglePlayer = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 0
SoundLibrary = dsound
SoundDriver = -1
SoundMixFreq = 44100
SoundMasterVolume = 255
SoundChannels = 16
SoundHW3D = 0
SoundSwapStereo = 1
ScreenWidth = 1280
ScreenHeight = 1024
Windowed = 0
RenderLandscapeLighting = 1
RenderLandscapeOverlay = 1
RenderLandscapeDetail = 1
RenderWater = 1
RenderWaterDetail = 1
RenderClouds = 1
RenderNegative = 0
RenderPixelShader = 1
RenderSmoothLines = 1
RenderHighDetailVirii = 1
RecordDemo = 0
DemoFrameRate = 25
StartMap = mine
TestHarness = 0
ShowIntro = 0
I expect it still isn't supposed to do it even with that option turned on, so it probably still classifies as a bug. I'm experienceing the same thing, my prefs file and system is as follows:
---SysInfo FIle---
SysInfoGenVersion: 1
CPU: Intel(R) Pentium(R) 4 CPU 2.66GHz
Num Processors: 1
Country: United States
Language: English
Num sound devices: 2
Primary sound device: Avance AC97 Audio
Graphics Card: Mobility Radeon 9000
Operating System: Windows XP
--Prefs File---
ServerAddress = 127.0.0.1
BypassNetwork = 1
SinglePlayer = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundDriver = -1
SoundMixFreq = 44100
SoundMasterVolume = 255
SoundChannels = 16
SoundHW3D = 0
SoundSwapStereo = 1
ScreenWidth = 1024
ScreenHeight = 768
Windowed = 0
RenderLandscapeLighting = 0
RenderLandscapeOverlay = 1
RenderLandscapeDetail = 1
RenderWater = 1
RenderWaterDetail = 1
RenderClouds = 1
RenderNegative = 0
RenderPixelShader = 1
RenderSmoothLines = 1
RenderHighDetailVirii = 0
RecordDemo = 0
DemoFrameRate = 25
StartMap = mine
TestHarness = 0
ShowIntro = 0
---SysInfo FIle---
SysInfoGenVersion: 1
CPU: Intel(R) Pentium(R) 4 CPU 2.66GHz
Num Processors: 1
Country: United States
Language: English
Num sound devices: 2
Primary sound device: Avance AC97 Audio
Graphics Card: Mobility Radeon 9000
Operating System: Windows XP
--Prefs File---
ServerAddress = 127.0.0.1
BypassNetwork = 1
SinglePlayer = 1
IAmAServer = 1
TextLanguage = english
TextSpeed = 15
HelpEnabled = 1
SoundLibrary = dsound
SoundDriver = -1
SoundMixFreq = 44100
SoundMasterVolume = 255
SoundChannels = 16
SoundHW3D = 0
SoundSwapStereo = 1
ScreenWidth = 1024
ScreenHeight = 768
Windowed = 0
RenderLandscapeLighting = 0
RenderLandscapeOverlay = 1
RenderLandscapeDetail = 1
RenderWater = 1
RenderWaterDetail = 1
RenderClouds = 1
RenderNegative = 0
RenderPixelShader = 1
RenderSmoothLines = 1
RenderHighDetailVirii = 0
RecordDemo = 0
DemoFrameRate = 25
StartMap = mine
TestHarness = 0
ShowIntro = 0
I've also noticed that moving carts appear through the terrain as a glowing blob, and that the "Refined: 00" (or whatever the number is at the time) and glowing purple pulses of light that go along paths from officers show through the hills.
Last edited by Andcarne on Sat Aug 28, 2004 5:38 am, edited 1 time in total.
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