Is Darwinia's rendering done in software?

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Is Darwinia's rendering done in software?

Postby Devil Master » Mon Mar 19, 2007 9:16 pm

I'm asking this because I tried to run Darwinia in stereoscopy with my Z800 visor, but:
1) I got no stereoscopy effect
2) I saw that the light on the control box was orange (and not green), meaning that the current scene is not 3D-accelerated.
This is why I'm asking: does Darwinia use software rendering? If it does, is there any hope for a patch to enable 3D acceleration? Running Darwinia in stereoscopy would be a dream come true!
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Postby shinygerbil » Mon Mar 19, 2007 11:03 pm

Darwinia certainly doesn't use software rendering!

Have you made sure it's set to 800x600 at 60Hz?
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Postby Devil Master » Tue Mar 20, 2007 12:04 am

I'm totally sure of that. The only resolution that can actuallybe displayed on the Z800 is 800*600. I was seeing the game, so the resolution had to be right. The refresh frequency was set to 60 Hz.
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Postby frenchfrog » Tue Mar 20, 2007 12:09 am

It use OpenGL. But a new version is in work that will use Directx.
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Postby xander » Tue Mar 20, 2007 1:01 am

frenchfrog wrote:It use OpenGL. But a new version is in work that will use Directx.

Noooooooooooooo!

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Postby shinygerbil » Tue Mar 20, 2007 3:59 am

xander wrote:
frenchfrog wrote:It use OpenGL. But a new version is in work that will use Directx.

Noooooooooooooo!

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Seconded.




(I take it the visor only works with DirectX? If so, there's your problem!)
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Postby Devil Master » Tue Mar 20, 2007 9:00 am

shinygerbil wrote:(I take it the visor only works with DirectX? If so, there's your problem!)

That's definitely not the case. I can play in stereoscopy games like Quake 1, 2, 3 and 4, Hexen 2, Sin, Half-Life, Jedi Knight 2, Doom 3, Prey, Duke Nukem Manhattan Project and the modern ports of Doom, Heretic, Hexen, Duke3D and Shadow Warrior. They all use OpenGL and they all run in stereoscopy with no problems.

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