Ideas to improve Darwinia
Posted: Tue Nov 21, 2006 12:27 am
1. Task switching key doesn't work in icon mode, add that functionality too
2. Offer a tracking camera. Camera babysitting is never fun. An option to have the camera follow the selected program might be helpful
3. Offer a direct WASD mouselook control option. For some situations, especially squad battle, direct control would be much more fun and immersive. The current click-to-move, move the camera, fight, repeat... system is unnecessarily cumbersome.
4. Offer toggle to First Person camera _and_ direct WASD mouselook control. The ability to toggle to this could be fun, especially if a cooperative multi-player option was created, such that programs could be controlled in real-time by each player.
5. A tiny bit of AI improvement for the Darwinian's would be helpful. Sometimes they just get stuck running around in a circle, commit suicide, or refuse to follow orders. Maybe this gets better after I play a while?
6. Ability to select multiple programs/select all. Sometimes I want to move everyone or multiples, but there does not seem to be any ability to rubberband or select all programs to move them from place to place.
7. Insufficient aggressiveness! - AI controlled squads definitely don't fire enough. Is there any way to make them use their guns more rather than just sitting there and taking a pot shot occasionally when an army is in their faces?
8. It would be nice if the mousewheel zoom could be reversed. I am accustomed to games where scrolling up zooms in rather than out.
9. Is there a key or option to have the camera go to the selected program? Perhaps double selecting a program (1-1) would select then bring the camera to them. This would save a lot of time and wandering.
Every frustration that I have with Darwinia is based on controls and camera, and these problems seem to occur with every top view/third person/"click to go" game out there. The solution? Offer alternatives so more play styles are available.
Additional camera/control options would enhance the game greatly without significant changes to game design or balancing.
2. Offer a tracking camera. Camera babysitting is never fun. An option to have the camera follow the selected program might be helpful
3. Offer a direct WASD mouselook control option. For some situations, especially squad battle, direct control would be much more fun and immersive. The current click-to-move, move the camera, fight, repeat... system is unnecessarily cumbersome.
4. Offer toggle to First Person camera _and_ direct WASD mouselook control. The ability to toggle to this could be fun, especially if a cooperative multi-player option was created, such that programs could be controlled in real-time by each player.
5. A tiny bit of AI improvement for the Darwinian's would be helpful. Sometimes they just get stuck running around in a circle, commit suicide, or refuse to follow orders. Maybe this gets better after I play a while?
6. Ability to select multiple programs/select all. Sometimes I want to move everyone or multiples, but there does not seem to be any ability to rubberband or select all programs to move them from place to place.
7. Insufficient aggressiveness! - AI controlled squads definitely don't fire enough. Is there any way to make them use their guns more rather than just sitting there and taking a pot shot occasionally when an army is in their faces?
8. It would be nice if the mousewheel zoom could be reversed. I am accustomed to games where scrolling up zooms in rather than out.
9. Is there a key or option to have the camera go to the selected program? Perhaps double selecting a program (1-1) would select then bring the camera to them. This would save a lot of time and wandering.
Every frustration that I have with Darwinia is based on controls and camera, and these problems seem to occur with every top view/third person/"click to go" game out there. The solution? Offer alternatives so more play styles are available.
Additional camera/control options would enhance the game greatly without significant changes to game design or balancing.