RocketMagnet wrote:Yeah i understand there is a cut to be taken by selling someones game for them - however despite this I still feel it's a bit ironic that they are doing what they gave as the number 1 reason for Steam in the first place.
And, for Valve, there is no middle-man. In a similar vein to the paragraph that I quote below, do you really think that Valve created Steam out of the kindness of their hearts? They didn't want to deal with middle-men anymore, so they created Steam. They were big enough, and had enough money, that they could make it work. It is great to advertise that there is no middle-man, and it gives people a warm fuzzy feeling, but it really has little to no effect on the final price of things.
As an example of a middle-man being eliminated: my grandfather was a wholesale jewler before he retired (his shop also made some of their own stuff, but the business was mostly about wholesale, not production). Basically, he was a middle-man. He bought large quantities of merchandise from jewlers on the east coast, and sold them to retailers in the midwest. This model made sense for everyone involved -- the producers didn't have the time or resources to sign contracts with every single retailer, and the retailers didn't have the time or resources to deal with the producers directly. My grandfather took his cut, and everyone was happy.
Later, businesses (like Best, for instance) started selling directly to the consumers. The jewlery that they sold was about the same quality, and about the same price. They could charge the same amount, people would still buy it, and they made more money, because they didn't have to deal with middle-men. In reality, cutting out middle-men doesn't tend to make things all that much cheaper -- it tends to provide higher profits to the producers. As a consumer, I could care less if I am buying direct from the manufacturer, or via a middle-man.
RocketMagnet wrote:Oh and do you really think it was through the kindness of tehir heart they sold Darwinia? - no they seen a great game that didn't sell -which is quite common really. Still the end result was good for Darwinia and has facilitated another game but basically Darwinia jumped on the coat tails of HL2 not Steam.
The fact that Valve makes a profit off of Darwinia does not change the fact that Darwinia on Steam was good for IV. Quite frankly, I don't care what Valve's motives are.
RocketMagnet wrote:Steam has been discussed slated and fanboyed on most sites.
It's certainly got it's good points and some people love it, yet I think they are confusing the fact that it was backed by a good game to start with.
I am really not at all concerned about the larger debate about Steam. I don't care about any of the games on Steam. In fact, I don't play that many games, and have a PS2 for most of the games that I do play. Furthermore, I have a Mac, and couldn't install Steam, even if I wanted too. I am not a Steam "fanboi." However, with regards to IV, Steam has been a good thing. Given that fact, this is probably a bad forum to rant against it, or the people that like it.
RocketMagnet wrote:For copy protection I liked the ID model for Q3, none of this logging on all the time and force patching (Steams got its benifits however meaning everyones running the same version). Steam was a fiasco to start with though its matured - I still think its a lurking monster and has just turned a games developer into the thing they said they despised. Really for any proof just look at Steam game prices.
I think as long as copy protection is invisible and only causes failures due to its inclusion on a very small %age of machines then it should be included.
Steam != copy protection
The games that Valve produces are copy protected by Valve. There are other games on Steam, however, that are not produced by Valve. One of them, at least (Darwinia), has no copy protection what-so-ever. The games that have copy protection would have some form of copy protection, anyway. This is not a problem with Steam, but with the video game market in general.
RocketMagnet wrote:My biggest fear for these games is an initial payment then a constant drip feed licence to play the game you've bought in the first place - with the excuse that the money is being used to patch and improve it.. etc etc.
After this its an easy step to paid for weapon upgrades (micro payments) - imagine playiyng Doom3 where your asked for an entry code to a locker the next step is enter your credit card number to open it etc.
Doesn't bear thinking about, you'll have Microsoft etc charging you each time spell check your word docs next.. its all coming :(.
You can't beat charging people money for using something you've sold em in the first place :).. no this isn't Steam currently but it's taking steps in that direction and it's this which worries me for the future of games development.
Yeah, that is something to be concerned about. However, I don't think it would happen. The minute that someone tried to charge on a subscription model for a game like Darwinia, people would stop buying Darwinia. Companies would very quickly realize that people don't want to pay subscription costs for an FPS, or for patches. Hell, if IV charged for patches, I would still be running the first version of Darwinia.
On the other hand, I would note that the system you mention is very much up and running in many MMORPGs, where people spend real money for virtual stuff. But these people are also paying a subscription fee, and the nature of the games are quite different. *shrugs*
xander