Handheld Rights
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Handheld Rights
Has Introversion considered selling the Darwinia handheld rights to Nintendo or Sony? I imagine if either of these companies bought these rights, you folks would get the enormous amount of money you deserve, and if you could convince a few members of the mod community to let you package their mods for extra replay value, you would have a handheld hit on your hands.
Can anyone else see themselves playing Darwinia on a DS or PSP? Those awards you guys won have brought you alot of attention, and if you haven't begun to learn already, opened ALOT of doors. If a stupid flash game like "Alien Hominid" can get on consoles, a hit like Darwinia would fly off the shelves like hotcakes.
EDIT: I am so gonna get flamed for this.
Can anyone else see themselves playing Darwinia on a DS or PSP? Those awards you guys won have brought you alot of attention, and if you haven't begun to learn already, opened ALOT of doors. If a stupid flash game like "Alien Hominid" can get on consoles, a hit like Darwinia would fly off the shelves like hotcakes.
EDIT: I am so gonna get flamed for this.
- NeoThermic
- Introversion Staff

- Posts: 6256
- Joined: Sat Mar 02, 2002 10:55 am
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Twitchy wrote:If the DS can handle Super Mario 64, I'm sure it can handle Darwinia.
My P150 laptop can handle UT99, it can handle HL2!
Or not. Darwinia would need a hefty re-write to make it run on the DS. A 67MHz ARM isn't enough muscle (no pun intended) to drive a game like Darwinia in its current state. The co-processor might help, but at 33MHz, it itself isn't the best co-processor for the job. 4MB of RAM isn't even enough to store just the shapes when unpacked.
What isn't well known is the DS has a limit of 4000 triangles per second per screen, and thus the maps, the shapes, infact the whole game would have to be redone to use no more than 4000 at any given time; a task which is majorly difficult given the size of some of the levels.
I'm not sure if Darwinia makes full use of it, but the DS also lacks texture mapping, meaning that it would be a difficult target to port to.
You would have a much better chance of seeing a PSP version, as the specs are better (333MHz CPU, 32MB RAM, 166MHz GPU), but again, quite a few things would need to be re-written to speed the game up, something that takes time, and ultimatly money, which added to the fact that one has to pay to develop on the aformentioned platforms, isn't something IV might wish to do in the forseable future.
NeoThermic
Hmm...what about the Wii or the PS3? I imagine that the gesture system would work pretty well on those systems with the motion-sensitive controllers.
Im just upset that Introversion isnt getting the money they deserve....
And don't let the post count decieve you, I've been into Darwinia since it came out, but when BF2 came out, I kinda went nuts with that, and when I came back my account was deactivated...
Im just upset that Introversion isnt getting the money they deserve....
And don't let the post count decieve you, I've been into Darwinia since it came out, but when BF2 came out, I kinda went nuts with that, and when I came back my account was deactivated...
- NeoThermic
- Introversion Staff

- Posts: 6256
- Joined: Sat Mar 02, 2002 10:55 am
- Location: ::1
- Contact:
Twitchy wrote:Hmm...what about the Wii or the PS3? I imagine that the gesture system would work pretty well on those systems with the motion-sensitive controllers.
Both the Wii and the PS3, in terms of spec, would be sufficent to play Darwinia, the former could be based on the Mac port, the latter I'm not sure of in terms of porting.
We know that there's a version for X-Box Live somewhere in this world, so that should put a decent point-spot in terms of performance needed to play Darwinia on a console.
NeoThermic
NeoThermic wrote:Both the Wii and the PS3, in terms of spec, would be sufficent to play Darwinia, the former could be based on the Mac port, the latter I'm not sure of in terms of porting.
As would the Xbox 360. And we know console companies never inflate their specs. Given its stats, the 360 should slaughter my PC performance-wise... but it's actually worse.
Anyway. As to the thread, it'd probably take a rather large re-write to cut its power needs, and it couldn't handle as many enemies/units on the screen as the game has now. A game based on Darwinia should be easy enough, but getting it to perform on something that low-power is a whole other matter.
The same can be said for the GP2X thread.
martin wrote:And of course thay can package TBM with it if they want :P
[/pimp]
martin, give it a rest. I, for one, am sick of seeing "The Big Mod" in almost every thread that I read. People know that it exists. It is on hitm4n's modlist page (at least five times, with all of the versions and parts that you have advertised). People can find it. Spamming the forum with advertisements for it is annoying. Enough, already.
xander
xander wrote:martin, give it a rest. I, for one, am sick of seeing "The Big Mod" in almost every thread that I read. People know that it exists. It is on hitm4n's modlist page (at least five times, with all of the versions and parts that you have advertised). People can find it. Spamming the forum with advertisements for it is annoying. Enough, already.
Heh, my sentiments exactly.
Montyphy wrote:Heh, my sentiments exactly. :D
Indeed. I chose to ignore him over there, because I had already written the above post here.
xander
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