Handheld Rights

Anything and everything

Moderators: jelco, bert_the_turtle, Chris

Twitchy
level1
level1
Posts: 18
Joined: Tue Jul 18, 2006 8:10 am

Handheld Rights

Postby Twitchy » Wed Jul 19, 2006 5:58 pm

Has Introversion considered selling the Darwinia handheld rights to Nintendo or Sony? I imagine if either of these companies bought these rights, you folks would get the enormous amount of money you deserve, and if you could convince a few members of the mod community to let you package their mods for extra replay value, you would have a handheld hit on your hands.
Can anyone else see themselves playing Darwinia on a DS or PSP? Those awards you guys won have brought you alot of attention, and if you haven't begun to learn already, opened ALOT of doors. If a stupid flash game like "Alien Hominid" can get on consoles, a hit like Darwinia would fly off the shelves like hotcakes.

EDIT: I am so gonna get flamed for this.
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Wed Jul 19, 2006 6:32 pm

The DS is perfect for this gesture based system with its pen drawing. But is it powerful enough to shift the polys. Darwinia may not look like Doom 3 but its a hefty old game on the video card...
Twitchy
level1
level1
Posts: 18
Joined: Tue Jul 18, 2006 8:10 am

Postby Twitchy » Wed Jul 19, 2006 6:37 pm

If the DS can handle Super Mario 64, I'm sure it can handle Darwinia.
User avatar
NeoThermic
Introversion Staff
Introversion Staff
Posts: 6256
Joined: Sat Mar 02, 2002 10:55 am
Location: ::1
Contact:

Postby NeoThermic » Wed Jul 19, 2006 7:13 pm

Twitchy wrote:If the DS can handle Super Mario 64, I'm sure it can handle Darwinia.


My P150 laptop can handle UT99, it can handle HL2!

Or not. Darwinia would need a hefty re-write to make it run on the DS. A 67MHz ARM isn't enough muscle (no pun intended) to drive a game like Darwinia in its current state. The co-processor might help, but at 33MHz, it itself isn't the best co-processor for the job. 4MB of RAM isn't even enough to store just the shapes when unpacked.

What isn't well known is the DS has a limit of 4000 triangles per second per screen, and thus the maps, the shapes, infact the whole game would have to be redone to use no more than 4000 at any given time; a task which is majorly difficult given the size of some of the levels.

I'm not sure if Darwinia makes full use of it, but the DS also lacks texture mapping, meaning that it would be a difficult target to port to.


You would have a much better chance of seeing a PSP version, as the specs are better (333MHz CPU, 32MB RAM, 166MHz GPU), but again, quite a few things would need to be re-written to speed the game up, something that takes time, and ultimatly money, which added to the fact that one has to pay to develop on the aformentioned platforms, isn't something IV might wish to do in the forseable future.

NeoThermic
Twitchy
level1
level1
Posts: 18
Joined: Tue Jul 18, 2006 8:10 am

Postby Twitchy » Wed Jul 19, 2006 8:07 pm

Hmm...what about the Wii or the PS3? I imagine that the gesture system would work pretty well on those systems with the motion-sensitive controllers.
Im just upset that Introversion isnt getting the money they deserve....
And don't let the post count decieve you, I've been into Darwinia since it came out, but when BF2 came out, I kinda went nuts with that, and when I came back my account was deactivated...
User avatar
NeoThermic
Introversion Staff
Introversion Staff
Posts: 6256
Joined: Sat Mar 02, 2002 10:55 am
Location: ::1
Contact:

Postby NeoThermic » Wed Jul 19, 2006 8:40 pm

Twitchy wrote:Hmm...what about the Wii or the PS3? I imagine that the gesture system would work pretty well on those systems with the motion-sensitive controllers.


Both the Wii and the PS3, in terms of spec, would be sufficent to play Darwinia, the former could be based on the Mac port, the latter I'm not sure of in terms of porting.

We know that there's a version for X-Box Live somewhere in this world, so that should put a decent point-spot in terms of performance needed to play Darwinia on a console.


NeoThermic
Twitchy
level1
level1
Posts: 18
Joined: Tue Jul 18, 2006 8:10 am

Postby Twitchy » Wed Jul 19, 2006 10:46 pm

Just so you guys know, I'm not kissing ass here, it just pisses me off that, as hard as they worked to put out TWO games that are hits, not to mention completely unique gaming experiences, the dev team isn't living in a mansion eating caviar out of Carmen Electra's cleavage.
Groxx
level0
Posts: 4
Joined: Sun Aug 27, 2006 11:42 pm

Postby Groxx » Mon Aug 28, 2006 12:54 am

NeoThermic wrote:Both the Wii and the PS3, in terms of spec, would be sufficent to play Darwinia, the former could be based on the Mac port, the latter I'm not sure of in terms of porting.

As would the Xbox 360. And we know console companies never inflate their specs. Given its stats, the 360 should slaughter my PC performance-wise... but it's actually worse.

Anyway. As to the thread, it'd probably take a rather large re-write to cut its power needs, and it couldn't handle as many enemies/units on the screen as the game has now. A game based on Darwinia should be easy enough, but getting it to perform on something that low-power is a whole other matter.
The same can be said for the GP2X thread.
User avatar
Leonaken
level3
level3
Posts: 285
Joined: Thu Mar 23, 2006 7:36 am
Location: Palo Alto, CA, USA

Postby Leonaken » Mon Aug 28, 2006 3:24 am

Darwinia is getting ported to the Xbox 360 for sale on Xbox Live Arcade.
When this will appear isn't known.
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Mon Aug 28, 2006 2:58 pm

And of course thay can package TBM with it if they want :P

[/pimp]
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Mon Aug 28, 2006 3:55 pm

martin wrote:And of course thay can package TBM with it if they want :P

[/pimp]

martin, give it a rest. I, for one, am sick of seeing "The Big Mod" in almost every thread that I read. People know that it exists. It is on hitm4n's modlist page (at least five times, with all of the versions and parts that you have advertised). People can find it. Spamming the forum with advertisements for it is annoying. Enough, already.

xander
Montyphy
level5
level5
Posts: 6747
Joined: Tue Apr 19, 2005 2:28 pm
Location: Bristol, England

Postby Montyphy » Mon Aug 28, 2006 4:00 pm

xander wrote:martin, give it a rest. I, for one, am sick of seeing "The Big Mod" in almost every thread that I read. People know that it exists. It is on hitm4n's modlist page (at least five times, with all of the versions and parts that you have advertised). People can find it. Spamming the forum with advertisements for it is annoying. Enough, already.


Heh, my sentiments exactly. :D
Uplink help: Check out the Guide or FAQ.
Latest Uplink patch is v1.55.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Mon Aug 28, 2006 4:26 pm

Montyphy wrote:Heh, my sentiments exactly. :D

Indeed. I chose to ignore him over there, because I had already written the above post here.

xander
estel
level4
level4
Posts: 690
Joined: Mon Jan 02, 2006 11:20 pm
Location: Bristol
Contact:

Postby estel » Mon Aug 28, 2006 5:32 pm

NeoThermic wrote:Both the Wii and the PS3, in terms of spec, would be sufficent to play Darwinia, the former could be based on the Mac port, the latter I'm not sure of in terms of porting.

The SPEs aside, the "main" core in the PS3 cell is a PPC, so a port from mac could be done in a similar way.
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm

Postby martin » Mon Aug 28, 2006 6:07 pm

Ok, sorry, but in defence of myself on the other thread I was saying that as an example of a level I know works with a generator in.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Return to “General”

Who is online

Users browsing this forum: No registered users and 1 guest