Darwinia-inspired landscape

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martin
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Postby martin » Thu Nov 17, 2005 1:43 pm

are you going to make this open source?
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
CadeF
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Postby CadeF » Thu Nov 17, 2005 1:44 pm

Yes

Visual Basic .NET 2005, Visual Studio 2005 Professional
DirectX 9 + HLSL (It's C language)
Darksun
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Postby Darksun » Thu Nov 17, 2005 7:28 pm

Do you think it'd also compile in VS2005 Express? I see no reason why it shouldn't, but Visual Studio can be a bitch sometimes
CadeF
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Postby CadeF » Thu Nov 17, 2005 11:08 pm

It should be able to compile. VB Express has a fully functional compiler.

My next screenshot should be of trees. :)
aoanla
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Postby aoanla » Fri Nov 18, 2005 12:48 am

CadeF wrote:It should be able to compile. VB Express has a fully functional compiler.

My next screenshot should be of trees. :)


Would you mind if I had a stab at porting it to notWinAPI/OpenGL, once open sourced? (Yes, I know it would be easier to start from scratch, but the experience will be "good" for me).
CadeF
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Postby CadeF » Fri Nov 18, 2005 1:14 am

No, I don't mind if you port my code, but I won't be releasing the source code until I am further along in development, with fractal trees and per-vertex water waves. If you would like any help, you can just ask me. :)
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hitm4n
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Postby hitm4n » Fri Nov 18, 2005 4:54 pm

This is building up very nicely. Look forward to each update :)
CadeF
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Postby CadeF » Sat Nov 19, 2005 2:05 am

I would really like more posts here. :)

Right now, I have a solid idea on how to make waves, I'm just about to implement it, and a fairly good idea on how to do trees, need a bit of more time to do trees.
aoanla
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Postby aoanla » Sat Nov 19, 2005 11:11 am

CadeF wrote:I would really like more posts here. :)

Right now, I have a solid idea on how to make waves, I'm just about to implement it, and a fairly good idea on how to do trees, need a bit of more time to do trees.


Generally, in this kind of thread, you get more posts each time you post a screenshot. It's sad, but true. So, when you post "Landscape + waves", I'm sure that more people will comment.
CadeF
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Postby CadeF » Sat Nov 19, 2005 2:57 pm

I have waves working. I am going to make a settings dialog box (The initial load form is currently just a Start button), make trees (How simple that sounds), and release the source code.
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xander
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Postby xander » Sat Nov 19, 2005 4:44 pm

You wanted height maps. I am not sure what format you want them in, but there is a great set of DEMs for the state of Nevada that you can find here. I play a little bit with Terragen, and have found that LandSerf is a handy utility for converting DEMs to Terragen surface maps. Perhaps it could also be used to convert DEMs to whatever format you are using.

xander
aoanla
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Postby aoanla » Sat Nov 19, 2005 10:29 pm

I suspect the heightmaps that CadeF is using are just bitmaps. It's the easiest way to integrate them into something like this...
CadeF
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Postby CadeF » Sun Nov 20, 2005 12:47 am

Thanks, xander

The heightmaps I am using are in this format
Image
Where black is the lowest level and white is the highest level. Water exists over any part of the heightmap under RGB(16,16,16)
CadeF
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Postby CadeF » Sun Nov 20, 2005 3:10 am

Note, to run this when it is done, you will need the .NET 2.0 Framework, and possibly the latest version of DirectX.

I'm not sure what .dll files do I need to include for DirectX, so could I have a volunteer tester who has the .NET 2.0 framework and no DirectX SDK installed?
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xander
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Postby xander » Tue Nov 22, 2005 4:31 pm

CadeF wrote:Thanks, xander

The heightmaps I am using are in this format...

Yeah, I thought it might be something like that. LandSerf is good for that. You can also grab the demo version of Terragen to generate surface maps. I don't think that Terragen uses the format that you are using, either, but, as I said, LandSerf is happy to do the conversion.

xander

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