Darwinia-inspired landscape

Anything and everything

Moderators: bert_the_turtle, jelco, Chris

User avatar
Lord_Doskias
level4
level4
Posts: 603
Joined: Sat Jul 10, 2004 5:08 am
Location: over there
Contact:

Postby Lord_Doskias » Tue Nov 22, 2005 10:37 pm

neato. you should make this into a 3d-os interface that i can use for windows instead of shitty explorer. i realise thats a bit of a jump, but you should. why? because i said so. it would be neat to be able to play darwinia with my actual computer somehow. i dunno i kinda forgot my idea after i started typing. something like that doom thing they did with unix. each monster was a process. you kill it and the process dies. cept make sure ff is off or youll kill your comp. iono
aoanla
level1
level1
Posts: 46
Joined: Sun Nov 06, 2005 12:27 am

Postby aoanla » Tue Nov 22, 2005 11:24 pm

xander wrote:
CadeF wrote:Thanks, xander

The heightmaps I am using are in this format...

Yeah, I thought it might be something like that. LandSerf is good for that. You can also grab the demo version of Terragen to generate surface maps. I don't think that Terragen uses the format that you are using, either, but, as I said, LandSerf is happy to do the conversion.

xander


Since Terragen just generates Perlin noise for landscapes, its almost easier just to write a generator for Perlin noise in your code.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Wed Nov 23, 2005 4:39 pm

aoanla wrote:Since Terragen just generates Perlin noise for landscapes, its almost easier just to write a generator for Perlin noise in your code.


There are four or five algorithms used... including perlin noise. On the other hand, it takes five minutes to download the program, and the interface is nicer. Not to mention the fact that it is not a big deal to modify the map once you have created a random surface map. I didn't say it was perfect, but he wanted to know where he could get surface maps... I was just trying to be helpful.

xander
aoanla
level1
level1
Posts: 46
Joined: Sun Nov 06, 2005 12:27 am

Postby aoanla » Wed Nov 23, 2005 9:00 pm

xander wrote:
There are four or five algorithms used... including perlin noise. On the other hand, it takes five minutes to download the program, and the interface is nicer. Not to mention the fact that it is not a big deal to modify the map once you have created a random surface map. I didn't say it was perfect, but he wanted to know where he could get surface maps... I was just trying to be helpful.

xander



My apologies if I sounded like I was picking on you. I was also just trying to be helpful, by suggesting how CadeF could make his own surface maps, not to disparage your contribution.
mindule
level2
level2
Posts: 105
Joined: Wed Jul 21, 2004 5:14 am
Location: Baton Rouge

Postby mindule » Thu Nov 24, 2005 4:28 am

Just curious, what is this for?
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Thu Nov 24, 2005 10:30 am

LOL. Its hopefully gonna be able to make you breakfast when you wake up and co-co before you go to bed, at the click of your fingers...

But i think maybe its just "cos he wants to" and why not i say... looks great so far. Keen to see more screenshots.
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Mon Nov 28, 2005 2:19 am

I've added this thread to my thread. Hope thats ok with you. I think its one of the more intersting side projects based on Darwinia. :) Be nice to hear your latest news on this, maybe see some new screenshots.
Mods Thread
User avatar
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm
Location: ::1
Contact:

Postby martin » Mon Nov 28, 2005 5:07 pm

hitm4n wrote:I've added this thread to my thread. Hope thats ok with you. I think its one of the more intersting side projects based on Darwinia. :) Be nice to hear your latest news on this, maybe see some new screenshots.
Mods Thread


f you're looking for interesting side projects then look for the 'darwinia in reality' thread in the general forum. It is not dead, just programming this on my own is... a bit slow.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Mon Nov 28, 2005 11:12 pm

no offence, but unless theres something to show..... all i saw was chat, anger and ridicule over 9 pages.
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Fri Dec 09, 2005 8:54 pm

Any news on this project ? Its been a while...
bland
level0
Posts: 4
Joined: Sat Dec 10, 2005 3:29 pm

Postby bland » Sat Dec 10, 2005 3:53 pm

News?

It looks nice, that shot on page 2.

More please!
User avatar
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm
Location: ::1
Contact:

Postby martin » Sat Dec 10, 2005 9:58 pm

hitm4n wrote:no offence, but unless theres something to show..... all i saw was chat, anger and ridicule over 9 pages.



lol :D

Well there isn't much to show really. I mean what I have at the moment is an engine that while quite clever in what it can do and is easy to expand to give more abilities is really not awfully impressive to look at (and an even less developed renderer which I'm not even going to release an image of at the moment) - and in fact because imageshack isn't working I'm not going to release any pictures. :D
User avatar
.spf
level1
level1
Posts: 24
Joined: Tue Dec 13, 2005 1:16 am

Postby .spf » Tue Dec 13, 2005 1:28 am

Well.... This looks really much like the darwinia terrain.
I hope you finnish this so i can... ehrr.... play with hit?

Anyway -its awesome!
Cade
level0
Posts: 5
Joined: Sat Mar 05, 2005 4:34 am
Contact:

Postby Cade » Thu Jan 05, 2006 12:06 am

Sorry guys, I haven't been around lately. In the time scince then, I've gotten bored of this project, so I'm uploading it as is, exe + vb.net source for everyone to pick it apart.

http://aura-blue.com/cade/darwiniaterrainrenderer.rar
The exe is in the main dir
The files I use are in the base dir
The source is in the Darwinia dir

Also, the following references are needed -

Code: Select all

    <Reference Include="Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
    <Reference Include="Microsoft.DirectX.AudioVideoPlayback, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
    <Reference Include="Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
    <Reference Include="Microsoft.DirectX.Direct3DX, Version=1.0.2908.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
    <Reference Include="Microsoft.DirectX.DirectSound, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />


But if you don't have DirectX.AudioVideoPlayback (removed from latest SDK), delete the reference.

Note, that I developed this with the October 2005 DirectX SDK so you will probably need the runtime from October 2005 or later.

So, with this post, I'm not going to develop this project anymore (or atleast this month).

And note, you need a video card with PS & VS 2.0.

:)
CadeF
level1
level1
Posts: 23
Joined: Fri Jun 25, 2004 2:47 pm

Postby CadeF » Thu Jan 05, 2006 11:32 pm

Sorry guys, that was me. I used my old account by accident, which I forgot existed.

Return to “General”

Who is online

Users browsing this forum: No registered users and 23 guests