Darwinia-inspired landscape

Anything and everything

Moderators: bert_the_turtle, jelco, Chris

User avatar
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm
Location: ::1
Contact:

Postby martin » Thu Nov 17, 2005 1:43 pm

are you going to make this open source?
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
CadeF
level1
level1
Posts: 23
Joined: Fri Jun 25, 2004 2:47 pm

Postby CadeF » Thu Nov 17, 2005 1:44 pm

Yes

Visual Basic .NET 2005, Visual Studio 2005 Professional
DirectX 9 + HLSL (It's C language)
Darksun
level5
level5
Posts: 6461
Joined: Sat Dec 07, 2002 7:08 pm
Location: 127.0.0.1

Postby Darksun » Thu Nov 17, 2005 7:28 pm

Do you think it'd also compile in VS2005 Express? I see no reason why it shouldn't, but Visual Studio can be a bitch sometimes
CadeF
level1
level1
Posts: 23
Joined: Fri Jun 25, 2004 2:47 pm

Postby CadeF » Thu Nov 17, 2005 11:08 pm

It should be able to compile. VB Express has a fully functional compiler.

My next screenshot should be of trees. :)
aoanla
level1
level1
Posts: 46
Joined: Sun Nov 06, 2005 12:27 am

Postby aoanla » Fri Nov 18, 2005 12:48 am

CadeF wrote:It should be able to compile. VB Express has a fully functional compiler.

My next screenshot should be of trees. :)


Would you mind if I had a stab at porting it to notWinAPI/OpenGL, once open sourced? (Yes, I know it would be easier to start from scratch, but the experience will be "good" for me).
CadeF
level1
level1
Posts: 23
Joined: Fri Jun 25, 2004 2:47 pm

Postby CadeF » Fri Nov 18, 2005 1:14 am

No, I don't mind if you port my code, but I won't be releasing the source code until I am further along in development, with fractal trees and per-vertex water waves. If you would like any help, you can just ask me. :)
User avatar
hitm4n
level3
level3
Posts: 461
Joined: Fri Nov 18, 2005 1:22 pm

Postby hitm4n » Fri Nov 18, 2005 4:54 pm

This is building up very nicely. Look forward to each update :)
CadeF
level1
level1
Posts: 23
Joined: Fri Jun 25, 2004 2:47 pm

Postby CadeF » Sat Nov 19, 2005 2:05 am

I would really like more posts here. :)

Right now, I have a solid idea on how to make waves, I'm just about to implement it, and a fairly good idea on how to do trees, need a bit of more time to do trees.
aoanla
level1
level1
Posts: 46
Joined: Sun Nov 06, 2005 12:27 am

Postby aoanla » Sat Nov 19, 2005 11:11 am

CadeF wrote:I would really like more posts here. :)

Right now, I have a solid idea on how to make waves, I'm just about to implement it, and a fairly good idea on how to do trees, need a bit of more time to do trees.


Generally, in this kind of thread, you get more posts each time you post a screenshot. It's sad, but true. So, when you post "Landscape + waves", I'm sure that more people will comment.
CadeF
level1
level1
Posts: 23
Joined: Fri Jun 25, 2004 2:47 pm

Postby CadeF » Sat Nov 19, 2005 2:57 pm

I have waves working. I am going to make a settings dialog box (The initial load form is currently just a Start button), make trees (How simple that sounds), and release the source code.
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Sat Nov 19, 2005 4:44 pm

You wanted height maps. I am not sure what format you want them in, but there is a great set of DEMs for the state of Nevada that you can find here. I play a little bit with Terragen, and have found that LandSerf is a handy utility for converting DEMs to Terragen surface maps. Perhaps it could also be used to convert DEMs to whatever format you are using.

xander
aoanla
level1
level1
Posts: 46
Joined: Sun Nov 06, 2005 12:27 am

Postby aoanla » Sat Nov 19, 2005 10:29 pm

I suspect the heightmaps that CadeF is using are just bitmaps. It's the easiest way to integrate them into something like this...
CadeF
level1
level1
Posts: 23
Joined: Fri Jun 25, 2004 2:47 pm

Postby CadeF » Sun Nov 20, 2005 12:47 am

Thanks, xander

The heightmaps I am using are in this format
Image
Where black is the lowest level and white is the highest level. Water exists over any part of the heightmap under RGB(16,16,16)
CadeF
level1
level1
Posts: 23
Joined: Fri Jun 25, 2004 2:47 pm

Postby CadeF » Sun Nov 20, 2005 3:10 am

Note, to run this when it is done, you will need the .NET 2.0 Framework, and possibly the latest version of DirectX.

I'm not sure what .dll files do I need to include for DirectX, so could I have a volunteer tester who has the .NET 2.0 framework and no DirectX SDK installed?
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Tue Nov 22, 2005 4:31 pm

CadeF wrote:Thanks, xander

The heightmaps I am using are in this format...

Yeah, I thought it might be something like that. LandSerf is good for that. You can also grab the demo version of Terragen to generate surface maps. I don't think that Terragen uses the format that you are using, either, but, as I said, LandSerf is happy to do the conversion.

xander

Return to “General”

Who is online

Users browsing this forum: No registered users and 1 guest