Retro References
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Retro References
Is anybody else interested in the retro computing history references contained within this environment? Some of it is obvious - but who else knows about the Vic "Sepulveda" reference?
So Please - contribute your recognitions to this thread.
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I've just spent 15 minutes going in & out of the game to collect as many boot sequences as possible; here's my list:
1) Roger Conway's "Game of Life" (not as cretited) - I came across Mr Conway in Piers Anthony's: Macroscope (sci-fi) - the game called "Sprouts", a join-the-dots competitive game (fun, both for you & kids). Later, I think in Scientific American, "The game of Life"; I remember programing a version for the Acorn Atom. But in fact this was standard fare for University Computing Students during the 70's - it demonstrates the clasic trade-off between small & slow or big & fast (& probably much more).
2) The Spectrum Loading (from tape) "experience". I'll forget the epilepsy complaints - this is how it was. I'm not quite sure - but is the mountain landscape a "Lords of Midnight" reference? P.S. check out the updated version for Windows (sorry I forget the URL) - beautiful, and good user interface given the game constraints.
3) Ray Tracing - sorry, don't like this one... could have been higher resolution... alternatively how many rave music video tapes do I have with this sort of stuff?!
4) The Matrix - oh yes.
5) Sensible Software - no I don't understand this one... a Google reveals a interesting history... Specie, Commodore - those names from the past!
6) thinking... another I don't understand... maybe a IV come-on?
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In-Game references:
1) Dr. Sepulveda: To quote Steven Levy's: Hackers (highly recommended, was UK published by Penquin: ISBN 0-14-023269-9):
"On-Line's legal team was headed by one Vic Sepulveda, a flip-talking Fresno lawyer with short gray hair, large, aviator-style back glasses, and a laid-back confidence."
Context: On-Line were being sued by Atari for "ripping-off" Pac-Man. Vic Sepulveda won.
2) Polygon 3D landscapes: where did these first appear (suggestions p-lease). Probably the first 3D games were wire-frame (I seem to remember - were they Adventure or Doom?).
3) The Engineers... The Air-Strike Deliverer's - Tron, surely?
4) The Squads: I feel sure I've seen these somewhere.
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Pathetic list really - I'm sure there's much more, please contribute the references ; and if you can give the history - so much the better.
# #########################################
otherwise (and in any case) - enjoy.[/u]
So Please - contribute your recognitions to this thread.
# ##################################
I've just spent 15 minutes going in & out of the game to collect as many boot sequences as possible; here's my list:
1) Roger Conway's "Game of Life" (not as cretited) - I came across Mr Conway in Piers Anthony's: Macroscope (sci-fi) - the game called "Sprouts", a join-the-dots competitive game (fun, both for you & kids). Later, I think in Scientific American, "The game of Life"; I remember programing a version for the Acorn Atom. But in fact this was standard fare for University Computing Students during the 70's - it demonstrates the clasic trade-off between small & slow or big & fast (& probably much more).
2) The Spectrum Loading (from tape) "experience". I'll forget the epilepsy complaints - this is how it was. I'm not quite sure - but is the mountain landscape a "Lords of Midnight" reference? P.S. check out the updated version for Windows (sorry I forget the URL) - beautiful, and good user interface given the game constraints.
3) Ray Tracing - sorry, don't like this one... could have been higher resolution... alternatively how many rave music video tapes do I have with this sort of stuff?!
4) The Matrix - oh yes.
5) Sensible Software - no I don't understand this one... a Google reveals a interesting history... Specie, Commodore - those names from the past!
6) thinking... another I don't understand... maybe a IV come-on?
# ########################################
In-Game references:
1) Dr. Sepulveda: To quote Steven Levy's: Hackers (highly recommended, was UK published by Penquin: ISBN 0-14-023269-9):
"On-Line's legal team was headed by one Vic Sepulveda, a flip-talking Fresno lawyer with short gray hair, large, aviator-style back glasses, and a laid-back confidence."
Context: On-Line were being sued by Atari for "ripping-off" Pac-Man. Vic Sepulveda won.
2) Polygon 3D landscapes: where did these first appear (suggestions p-lease). Probably the first 3D games were wire-frame (I seem to remember - were they Adventure or Doom?).
3) The Engineers... The Air-Strike Deliverer's - Tron, surely?
4) The Squads: I feel sure I've seen these somewhere.
# #########################################
Pathetic list really - I'm sure there's much more, please contribute the references ; and if you can give the history - so much the better.
# #########################################
otherwise (and in any case) - enjoy.[/u]
Bootloaders:
3) Do you know how much power raytracing uses? Try upping the resolution and see what happens
5) I explained this in another thread, search for it and look for 'Cannon Fodder' on Wikipedia.
6) Doesn't mean anything, just a beatiful bootloader with Introversions kind-of motto
Game:
1) Actually, it's named after a street called Sepulveda Avenue in California. The IV guys saw it and thought it'd be a cool name for a baddie.
3) Engineers - yup, they're tron. Air Strikers are Space Invaders
3) Do you know how much power raytracing uses? Try upping the resolution and see what happens
5) I explained this in another thread, search for it and look for 'Cannon Fodder' on Wikipedia.
6) Doesn't mean anything, just a beatiful bootloader with Introversions kind-of motto
Game:
1) Actually, it's named after a street called Sepulveda Avenue in California. The IV guys saw it and thought it'd be a cool name for a baddie.
3) Engineers - yup, they're tron. Air Strikers are Space Invaders
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3) yup certainly do know, stuff I wouldn't touch... but I'm *IX and wouldn't have a clue how to up the res of the what I'm seeing (I'm *IX (note the # #######...) so not that savvy).
5) Well I did see refereces (asking: what the?) to SS. The google search was interesting.
6) basicly my analysis was "in the right diection"?
# ########################
1) I'm really entertained by the coincidence!
3) The Air Strikers seemed similar to Tron... maybe Tron had it's own references (seeemed fresah to me)?
thanks for your response (old-timer to the core!)
5) Well I did see refereces (asking: what the?) to SS. The google search was interesting.
6) basicly my analysis was "in the right diection"?
# ########################
1) I'm really entertained by the coincidence!
3) The Air Strikers seemed similar to Tron... maybe Tron had it's own references (seeemed fresah to me)?
thanks for your response (old-timer to the core!)
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roBurky:
no... SS seemed to ring a belll but not something I was really familar with... I came from (board game) simulation gaming & computers seemed such an obvious way of ridding the die-throws, the rule books - but then came "pong"
again, thanks for the interest... but I would love to ID the other retro-refs!
cheers
no... SS seemed to ring a belll but not something I was really familar with... I came from (board game) simulation gaming & computers seemed such an obvious way of ridding the die-throws, the rule books - but then came "pong"
again, thanks for the interest... but I would love to ID the other retro-refs!
cheers
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A quick overview of Sensible Software can be found here, along with links to pages about Canon Fodder and Cannon Fodder 2:
http://www.the-underdogs.org/company.php?name=Sensible+Software
A little additional history:
Sensible Software was eventually acquired by Codemasters. Jon Hare, a designer of Cannon Fodder, apparently left Codemasters after leading design of Mike Tyson's Heavyweight Boxing.
http://www.the-underdogs.org/company.php?name=Sensible+Software
A little additional history:
Sensible Software was eventually acquired by Codemasters. Jon Hare, a designer of Cannon Fodder, apparently left Codemasters after leading design of Mike Tyson's Heavyweight Boxing.
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the protologic 68000 (in the manual) looks a lot like a dragon data systems dragon 32, which was an unpopular spectrum contendor from the 80s
http://www.betuwe.net/~mellemab/homecom ... _Large.jpg
http://www.betuwe.net/~mellemab/homecom ... _Large.jpg
steveovery wrote:3) yup certainly do know, stuff I wouldn't touch... but I'm *IX and wouldn't have a clue how to up the res of the what I'm seeing (I'm *IX (note the # #######...) so not that savvy).
Try pressing H, it'll give you the controls for the raytracer (works on the Game of Life bootloader aswell).
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